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NPC Generator

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Advanced [show]


Gerard Gracey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear brown pants and tee shirts. He wears a colorful flower in his white hair. His green eyes have a joyful gleam in them most of the time.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: When he was but 8 years old his parents immigrated from the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Joker. Bonds: Attractive, Religious, Immigrant. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Gerard Gracey, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)13 (+1) 15 (+2)14 (+2)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Jocelyn Garfield, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a wide-brimmed hat to cover his moderate length golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Overbrimming with self-confidence, Jocelyn isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Jocelyn was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jocelyn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Athletic, Impeccable. Flaws: Insane. Bonds: Attractive. Occupation: Bricklayer

Voice: Stutters

Attributes [hide]

Jocelyn Garfield, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 16 (+3)14 (+2) 14 (+2)15 (+2)
Skills Deception +4, Stealth +5
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


John Peyton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His hazel eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. John is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 15th year, his parents were killed by a orcs raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to trick people and travel the world for free.

Motivation: To reunite with his absent father; and seeks redemption

Ideals: Gifted. Bonds: Attractive, Family, Enemies, Criminal record. Occupation: Miller

Voice: Relaxed voice

Attributes [hide]

John Peyton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)15 (+2) 8 (-1)8 (-1)
Skills Arcana +4, History +4
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Charles Elton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He typically wears white cloth garments or leather armor. His golden hair is still thick. His eyes are likewise violet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He plays an instrument quite well.

History: He got into the Jeweler business at a young age. A gifted student he started as a Stableman, but he got bored and became a Jeweler. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Philantrophist, Artistic, Logical, Impeccable. Bonds: Job. Occupation: Jeweler

Voice: Sighs a lot, exhausted

Attributes [hide]

Charles Elton, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 8 (-1)9 (-1) 15 (+2)8 (-1)
Skills Insight +4, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Arnold Staurheim, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and sports grey clothing, slightly heavier than average wear. His right hand appears badly burned and disfigured. His white hair and beard is wavy and long. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.

History: He was raised in a desert tribe. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Farmer.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Farmer

Voice: Draws out vowels

Attributes [hide]

Arnold Staurheim, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)14 (+2) 11 (+0)14 (+2)
Skills Athletics +3, Investigation +4
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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