Randal Garfield, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair, while still mostly blonde, has prominent grey streaks. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He also hits on women, regardless of circumstances.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Randal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Many gnolls want him driven away.
Flaws: Ugly. Bonds: Immigrant, Enemies, Has a crush, Religious. Occupation: Jeweler
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 8 (-1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 300 gp.
Kyle Read, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is dressed in earthy colors with a green and violet handkerchief worn on his left side. His skin is also unnaturally pale. His red hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born in a small mountains village. After coming to the age of reason, Kyle took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist, Justice, Gifted. Flaws: Ugly. Bonds: Criminal record, Nature. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 1 Minor magic item.
Thomas Tyndall, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear violet clothing when he does not wear armor. His black hair and beard is wavy and long. His gray eyes are slightly larger than normal.
Personality: He has a massive crush on the younger sibling of the Marshal who has hired him part-time. He has a habit of throwing himself into exceedingly dangerous situations.
History: Thomas hails from a village terrorized by giants. In his 11th year, his parents were killed by a giants raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To prove his worth to the world; and to reunite with his old friends
Flaws: Impulsive. Bonds: Has a crush, Enemies, Family, Adventurer. Occupation: Marshal
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Sylvan, Draconic, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 7000 sp. Embroidered silk and velvet mantle with numerous moonstones (800 gp).
Roger Lindsey, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear black tank tops with violet pants. His hair is white and curly. His fierce gray eyes like to dwell on things.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was raised in a island tribe. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been saving his money to try and buy his brother's freedom.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Family, Nature. Occupation: Dilettante
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gilbert Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. He is bald on top and has large auburn tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He takes great joy in being the best Jeweler in town.
History: The child of northern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gilbert's homeland. Gilbert decided to take the middle way and become a bodyguard. He struck the Jeweler job and began his own company from there.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Fighting. Flaws: Ugly, Insomniac, Racist. Bonds: Job, Immigrant. Occupation: Jeweler
Voice: German accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1600 sp.
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