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NPC Generator

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Advanced [show]


Theobald Springfield, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear yellow clothing when he does not wear armor, and he perpetually has his pickaxe ready. His black hair is heavily combed to the right. He tend to wears goggles to shield his eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Theobald's homeland. Theobald decided to take the middle way and become a bodyguard. He now owns his own business.

Motivation: Money/treasure; and balancing his hectic life and new architect responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, Rich. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Theobald Springfield, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)16 (+3) 14 (+2)13 (+1)
Skills History +5, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Giant, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Gunter Colton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and is generally well dressed albeit a few years behind the times. His left leg appears badly burned and disfigured. His hair is long and blonde with streaks of golden, and is pulled back with small tan clips. His beard is golden, braided, and well cared for. He has a dull look in his hazel eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the north to a Beggar, Gunter learned a great deal about his father's area of expertise. He worked as a nervous Beggar and found it very stressful. He has achieved small success as a Beggar.

Motivation: Wants to open a new tavern.

Flaws: Shy. Bonds: Attractive, Rich, Job. Occupation: Beggar

Voice: Mousy voice

Attributes [hide]

Gunter Colton, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 18 (+4)14 (+2) 16 (+3)14 (+2)
Skills Deception +4, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2200 sp. A small bag of saffron. (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Reynard Gresham, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He wears a wide-brimmed hat to cover his moderate length silver hair. He is very pretty but has cold, dead eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to loving parents in a slum to the west. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive, Criminal record, Immigrant. Occupation: Gardener

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Reynard Gresham, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 18 (+4)10 (+0) 14 (+2)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Godfrey Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. His tied-back hair is chestnut. His eyes are violet and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of western immigrants he idolized his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To unite with his sister; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur, Philantrophist. Bonds: Family, Immigrant, Adventurer. Occupation: Server

Voice: Voice breaks

Attributes [hide]

Godfrey Westcott, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 13 (+1)8 (-1) 15 (+2)15 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Tourmaline (100 gp). 1 Masterwork Common Melee.


Social Check DCs


Lance Darlington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length chestnut hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is skeptical of what others tell him and is slow to trust.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic. Flaws: Shy, Disease. Bonds: Adventurer, Rich. Occupation: Bricklayer

Voice: German accent

Attributes [hide]

Lance Darlington, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)15 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 39000 sp. Chalcedony (70 gp). Hematite (11 gp).


Social Check DCs

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