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NPC Generator

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Advanced [show]


Trey Wade, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He very much looks the part of a Junk Dealer. His black hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Junk Dealer and found it very stressful. He was granted divine powers by his dying brother.

Motivation: Wants to open a new tavern.

Ideals: Joker, Optimist, Gifted. Bonds: Job, Immigrant. Occupation: Junk Dealer

Voice: Boston accent

Attributes [hide]

Trey Wade, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)12 (+1) 12 (+1)10 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 12000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Heward Gyula, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He wears tattered old clothes. With a patchy white beard and wild white hair. His blue eyes are passionate and lively.

Personality: A deeply religious man he believes everything happens for a reason. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the south to a Ploughman, Heward learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He struck the Ploughman job and began his own company from there.

Motivation: Sabotage a competitor; and his religion dominates his actions

Ideals: Justice. Flaws: Ugly. Bonds: Religious, Job. Occupation: Ploughman

Voice: Dutch accent

Attributes [hide]

Heward Gyula, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)9 (-1) 13 (+1)14 (+2)
Skills Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. Carnelian (20 gp). Red-brown spinel (110 gp). Rose (20 gp). 1 Backpack. 1 Masterwork Thieves’ tools.


Social Check DCs


Chad Myerscough, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is smooth and relatively long. He wears a mask on his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He takes great joy in being the best Sculptor in town.

History: Sold as a small child to a wizard, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.

Ideals: Fighting. Bonds: Attractive, Family, Job, Mentor. Occupation: Sculptor

Voice: Switch between two voices

Attributes [hide]

Chad Myerscough, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 5 (-3)12 (+1)
Skills Athletics +2, Survival -1
Senses Passive Perception 7
Languages Common, Giant, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 46000 sp. 1 Alchemist’s fire. 1 Thunderstones.


Social Check DCs


Anselm Shelby, Male Human [Permalink]

Personal [hide]

Description: This man is typically in his Architect uniform, and sports empty pouches on his belt. His white hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the west. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in a small forest village. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.

Motivation: Balancing his hectic life and new Architect responsibilities is difficult.

Ideals: Pacifist. Bonds: Job, Family, Nature, Attractive. Occupation: Architect

Voice: Can't modulate volume

Attributes [hide]

Anselm Shelby, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)9 (-1) 14 (+2)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 700 sp. Banded agate (5 gp). Silver pearl (100 gp).


Social Check DCs


Robert Snowdon, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly brown, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: This man loves dancing and to teach people dancing more than just about anything. He believes the world needs to unite to get rid of dire rats once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved from fad to fad and when he turned 15 he discovered dancing. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Robert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a deep hatred of dire rats

Ideals: Artistic. Bonds: Attractive, Enemies, Poor. Occupation: Cartwright

Voice: Deep voice with rolling R's

Attributes [hide]

Robert Snowdon, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs

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