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NPC Generator

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Advanced [show]


Robert Hadlee, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'8" and wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His black hair and beard is wavy and long. His eyes are a pleasant brown.

Personality: Confrontational and typically high on some drug or another. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Robert was born the youngest of three triplets. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Addict, Racist. Bonds: Rich, Family. Occupation: Weaver

Voice: Cold and demanding tone

Attributes [hide]

Robert Hadlee, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Aldous Bradly, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears loose pants and a collared shirt complete with sweater beneath his coat. Beneath his clothing is a huge mess of scar tissue. His hair is long and black with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. His green eyes peer out from beneath his top white hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also is a firm believer in the manly ideal.

History: He was born several months after his mother was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Terse, Impulsive. Bonds: Slave, Military, Religious. Occupation: Navigator

Voice: American accent

Attributes [hide]

Aldous Bradly, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills History +3, Insight +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp. Red spinel (60 gp). Rhodochrosite (4 gp).


Social Check DCs


Bertram Clive, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his monstrous two handed axe. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair, while still mostly red, has prominent grey streaks. He has several tiny sapphire earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in a small village he learned the ways of the warrior from his mother. Like his mother and his brother before him, after school he went straight into learning to become a Cartwright. He has built up a small fortune and can afford his own way.

Motivation: Sabotage a competitor.

Ideals: Logical, Fighting. Bonds: Rich, Job. Occupation: Cartwright

Voice: Middle-eastern accent

Attributes [hide]

Bertram Clive, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)12 (+1) 10 (+0)17 (+3)
Skills Persuasion +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Trey Marlee, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white coat over a red low-cut shirt, and a small hat upon his head. His golden hair is smooth and relatively long. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He dislikes all the random violence that takes place in the north. He is able to fit into much smaller and tighter spaces than normal.

History: He was born on a small isolated farm. A freak accident while working with his Mortician mother left him crippled. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets.

Ideals: Pacifist, Gifted. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Gardener

Voice: Complex vocabulary, royal

Attributes [hide]

Trey Marlee, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Intimidation +4, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ernest Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a green shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He has a hunchback. He has moderate length chestnut hair. His amber eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the west to a Navigator, Ernest learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a Navigator soon after.

Motivation: Human compassion; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Ugly, Racist, PTSD. Bonds: Job. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Ernest Blakeley, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 12 (+1)14 (+2) 9 (-1)8 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Terran, Aquan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 500 sp.


Social Check DCs

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