Justin Radcliffe, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'5" and wears just a tan suit. His left leg appears badly burned and disfigured. His blonde hair is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: When he was but 5 years old his parents immigrated from the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Many drow want him driven away.
Ideals: Joker. Bonds: Attractive, Enemies, Immigrant. Occupation: Masseuse
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 8 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Simon Northcott, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a white suit, tan shirt, and white tie. With a patchy chestnut beard and wild chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He is very quiet and rarely speaks above a whisper. He is an amazing painter.
History: He was born in the west, but his parents moved at a very young age to the east. His necromantic abilities were realized during a raid on his village. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, In love, Adventurer. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
Possessions: 7000 cp.
Guy Allerton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is an epitome of beauty. His white hair is greying along the sides and has receded to reveal a widow's peak. This amber eyed easterner is not easily forgotten.
Personality: He speaks before he thinks and is too direct. He does not trust anyone and sleeps with one eye open.
History: His mother raised him in a mountain cabin. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world.
Flaws: Impulsive, Insomniac. Bonds: Attractive, Nature, Criminal record. Occupation: Sellsword
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 400 gp.
Charles Paxton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears tight fitting clothing which further accentuates his frame. His hair, while still mostly black, has prominent grey streaks. His amber eyes dart from person to person to random spaces in the air.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is skeptical of what others tell him and is slow to trust.
History: Charles was born in the west. At a young age he loved to build and create. While studying, he fell in love. They married and had a son. After a long history of fighting, Charles and his spouse have recently divorced.
Motivation: A strong sense of loyalty to Human people; and he's repulsed by the pc
Ideals: Persistence. Flaws: Antagonistic, Shy, Racist. Bonds: Attractive, In love. Occupation: Mercenary
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 300 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp).
Justin Cromwell, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear brown clothing when he does not wear armor. His hair is red and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Justin was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Justin took refuge in the large cave and found the beat up whip and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: He feels kind of lost in life; and he wants to meet his childhood hero
Flaws: Insomniac, Depressed. Bonds: Family, Adventurer, Nature. Occupation: Shepherd
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
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