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NPC Generator

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Advanced [show]


Heward Wellington, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean red cloak covering his clean studded leather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his red hair up. His fierce green eyes like to dwell on things.

Personality: Heward hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is afraid of women and trembles around them

History: He was raised by priests from a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Religious, Mentor. Occupation: Ruler

Voice: Indian accent

Attributes [hide]

Heward Wellington, Male Human Fighter 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Trym Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This northern man is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. His hair is short and auburn. His violet eyes dart from person to person to random spaces in the air.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He receives visions of the future at random moments

History: Trym hails from a village terrorized by gnolls. Brilliant and gifted he never wanted to apply himself. Since then, he has sought to make the best of life.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist, Gifted. Bonds: Poor, Immigrant, Enemies. Occupation: Knight

Voice: Old thin voice

Attributes [hide]

Trym Bradshaw, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 16 (+3)14 (+2)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Roger Ridley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his long chestnut hair kept up in a rat tail. He has several tiny amber earrings on each ear.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Disciplined, Logical. Flaws: Antagonistic. Bonds: Rich, Military. Occupation: Butcher

Voice: Sore throat, cough

Attributes [hide]

Roger Ridley, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 15 (+2)6 (-2) 15 (+2)15 (+2)
Skills Arcana +0, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Golden yellow topaz (800 gp). Moss agate (4 gp). Moonstone (80 gp).


Social Check DCs


Solomon Chester, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is still thick. His eyes are a pleasant gray.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Solomon studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted necromantic powers by his dying sister.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Gifted. Bonds: Attractive, Job, Mentor. Occupation: Laborer

Voice: Draws out vowels

Attributes [hide]

Solomon Chester, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 17 (+3)13 (+1) 14 (+2)9 (-1)
Skills Stealth +2, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Deep green spinel (140 gp). Alexandrite (600 gp). Black pearl (600 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Alexandre Pinkerton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His moppish golden hair is in a traditional bowl cut. His thin eyebrows rest above his beady violet eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Alexandre was raised in a hard working conservative environment. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He inherited the family business which he has now maintained for 3 years.

Motivation: To prove his worth to the world; and expand his business

Ideals: Impeccable. Flaws: Ugly, PTSD, Impulsive. Bonds: Job. Occupation: Junk Dealer

Voice: Australian accent

Attributes [hide]

Alexandre Pinkerton, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)9 (-1) 18 (+4)13 (+1)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30 pp. 1 Minor magic item.


Social Check DCs

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