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NPC Generator

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Advanced [show]


Alex Garfield, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears an entirely black suit with tan socks and a vest with buckled shoes. He wears his golden hair up. His eyes, though not visible through his cowl, are green.

Personality: He is mildly Human supremacist, though he does not identify as such. He is harsh and unforgiving.

History: Sold as a small child to a necromancer, Alex was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Racist, Antagonistic. Bonds: Mentor. Occupation: Ploughman

Voice: Creaky witch voice

Attributes [hide]

Alex Garfield, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)15 (+2) 11 (+0)16 (+3)
Skills Persuasion +5, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp. Obsidian (4 gp). Jet (50 gp). White pearl (50 gp).


Social Check DCs


Ernest Barlow, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'5" and is generally shirtless and showing off his tattooed chest. His hair is cut close to his head. His eyes are a pleasant gray.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Ernest is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the north his family was never financially stable. A gifted student he started as a Jeweler, but he got bored and became a Detective. He tends to his Detective job now, and dutifully fulfills any obligations he has.

Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Disciplined. Bonds: Family, Poor, Job, Slave. Occupation: Detective

Voice: Italian accent

Attributes [hide]

Ernest Barlow, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)8 (-1) 18 (+4)16 (+3)
Skills Acrobatics +2, Persuasion +5
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 200 gp. Lapis lazuli (8 gp). 1 Masterwork Musical instrument. 1 Masterwork Musical instrument.


Social Check DCs


Alexandre Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an entirely brown suit with red socks and a vest with buckled shoes. His head has been shaved. He has gleaming, smiling hazel eyes.

Personality: Confrontational and typically high on some drug or another. Flattery will make him almost putty in your hands.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Gifted, Impeccable. Flaws: Ugly, Addict, Selfish. Occupation: Mason

Voice: Rhymes sentences (sorry)

Attributes [hide]

Alexandre Brandon, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)12 (+1) 12 (+1)11 (+0)
Skills Nature +3, Stealth +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gunter Paxton, Male Human [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he wears silk and lounges about seductively. He sports a long brown beard, and similarly colored long hair. His blue eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gunter was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Shy, Insane. Bonds: Attractive, Slave, Job. Occupation: Tanner

Voice: Soft and melodious

Attributes [hide]

Gunter Paxton, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)17 (+3) 15 (+2)15 (+2)
Skills Animal Handling +4, Nature +5
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Odo Ashley, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. He keeps his black hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Odo embodies much of what other species detest in the Humans. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Odo was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Rich. Occupation: Priest

Voice: Stutters

Attributes [hide]

Odo Ashley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)8 (-1) 13 (+1)15 (+2)
Skills Athletics +5, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4

Possessions: 2300 sp. 1 Average lock. 1 Good lock.


Social Check DCs

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