Alexandre Asheton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His long chestnut hair reaches down to his waist. He wears an eyepatch.
Personality: He likes to make people angry or surprised. He does not trust anyone and sleeps with one eye open.
History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Insomniac, Shy. Bonds: Enemies, Religious. Occupation: Bounty Hunter
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Gerald Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. He has gray eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.
History: He was born the only child of a wealthy merchant. When Gerald reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the south; and he wants nothing more than to rejoin the army
Ideals: Pacifist, Entrepeneur. Flaws: Terse. Bonds: Attractive, Military. Occupation: Stableman
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 14000 cp. 1 Simple lock. 1 Climber’s kit. 1 Climber’s kit.
Arnold Burton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he typically wears pastel cloth garments or leather armor. His black hair is lengthy and is close to two feet long. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He is very quiet and rarely speaks above a whisper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered dancing. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Artistic. Flaws: Ugly, Shy, Fearful. Bonds: Poor. Occupation: Mercenary
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Terran, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 2900 sp. 4 Acid flasks. 4 Holy water.
Roger Whitby, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a warhammer. He wears his auburn hair up. His eyes are likewise brown. His teeth are white and perfect.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a white middle class family as the only child. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to end his boredom
Ideals: Gifted. Flaws: Mundane, Insane. Bonds: Attractive, Criminal record. Occupation: Body Guard
Voice: Italian accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 4 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 sp.
Roger Kinsley, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail, and he perpetually has his rapier ready. His white hair is styled in orderly dreadlocks. His eyes are violet and he is always smoking a pipe.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His job bores him to no end. He has decided to make it more interesting.
History: He was born in the east, but his parents moved at a very young age to the south. Roger was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Roger decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Junk Dealer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and doesn't want to be a junk dealer and was forced into it by his family
Ideals: Fighting. Bonds: Family, Adventurer, Criminal record, Immigrant. Occupation: Junk Dealer
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
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