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NPC Generator

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Advanced [show]


Theodoric Gracey, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'2". He dresses in black turtlenecks beneath a tan coat with violet slacks. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Stoic and calm, he prefers to meditate than take action. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.

History: He was born in the south, but his parents moved at a very young age to the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the south, certain he would find work there.

Motivation: He is wracked by social anxiety; and he wants nothing more than to rejoin the army

Ideals: Disciplined, Pacifist. Bonds: Attractive, Immigrant, Military. Occupation: Layabout

Voice: Stutters

Attributes [hide]

Theodoric Gracey, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 15 (+2)10 (+0) 8 (-1)16 (+3)
Skills Deception +5, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1

Possessions: 6000 cp.


Social Check DCs


Thomas Cooper, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his blue robe. He carries a battered dagger and tarnished longbow as well. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He has gray eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of drow once and for all.

History: He was born to loving parents in a slum to the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Fighting. Flaws: Sensitive. Bonds: Enemies, Poor, Criminal record. Occupation: Map Maker

Voice: Speaks with back of mouth

Attributes [hide]

Thomas Cooper, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)13 (+1) 17 (+3)13 (+1)
Skills Insight +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Hubert Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He has relatively light skin and is very physically imposing due to his abundance of muscles. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is business-like. He takes instructions and follows them to the letter. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Professionalism, Entrepeneur. Flaws: Forgetful. Bonds: Attractive, Rich. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Hubert Winthrop, Male Human Fighter 4
Medium (5'9") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)15 (+2) 10 (+0)12 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Tiger eye turquoise (15 gp). Brown-green garnet (70 gp).


Social Check DCs


Don Clapham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. His hair is long and black with streaks of white, and is pulled back with small violet clips. His beard is white, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the south. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Dyer mother left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Pacifist. Flaws: Disease. Bonds: Attractive, Religious, Rich. Occupation: Dilettante

Voice: Puts emphasis on the wrong words

Attributes [hide]

Don Clapham, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 15 (+2)18 (+4)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Infernal, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Patrick Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears a yellow costume with the symbols of magic on his torso. His head has been shaved. His gray eyes peer out from beneath his small yellow hat.

Personality: Patrick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He never wears the same outfit twice, unless he absolutely has to.

History: Patrick was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He is untrained/undisciplined, which makes him dangerous.

Motivation: To find somewhere to settle down; and to end his boredom

Ideals: Artistic. Flaws: Ugly, Insane, Mundane. Bonds: Job. Occupation: Weaver

Voice: Tuts and clicks tongue

Attributes [hide]

Patrick Atterton, Male Human Fighter 5
Medium (6'6") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)13 (+1) 18 (+4)14 (+2)
Skills Animal Handling +7, Nature +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs

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