Solomon Hackney, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear ponchos typically of a light black in addition to tight pants. He has styled his auburn hair well, parting it to the left. He has several tiny sapphire earrings on each ear.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miller arts, while his mother instructed him in etiquette, music and courtly manner. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. After months of barely getting by, Solomon managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Doesn't want to be a Miller and was forced into it by his family; and he is a bit of a kleptomaniac
Flaws: Ugly. Bonds: Rich, Criminal record, Family. Occupation: Miller
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Infernal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Theodoric Milton, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy black suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are a pleasant hazel.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Animals are drawn to him, and he is able to talk to them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: Sabotage a competitor; and to be a sailor again
Ideals: Optimist, Gifted. Bonds: Attractive, Rich, Immigrant, Job. Occupation: Animal Trainer
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 9 (-1) | 11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
Possessions: 100 gp.
Charles Atherton, Male Human [Permalink]
Personal [hide]
Description: He has a large white mantle and cape that has been intricately interwoven into his pastel robe. He has a moderate pudge and is not very fit. His head has been shaved. He has a tattooed face.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with finding treasure.
History: Charles was born the youngest of three triplets. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. By chance he met his brother recently and the two have been together since.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Family, Debt. Occupation: Stableman
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Geoffrey Home, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean yellow cloak covering his clean studded leather, and carries tridents. His brown hair is matted, messy, and big. His eyes are gray and beady.
Personality: He hates Humans with a passion. As such he is filled with self loathing. A true patriot, Geoffrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Geoffrey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Military, Rich. Occupation: Spice Merchant
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 11 (+0) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Lance Barney, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this northern man is constantly adorned with expensive silk clothing, often dyed in bright green and white, and wears rings and necklaces with large, colorful gems. He keeps his black hair in a flapper bob. His eyes are gray and beady.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He served in the navy to pay for his family's outstanding loans. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Armorer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Rich, Criminal record, Military. Occupation: Armorer
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 6000 sp. Deep green spinel (160 gp). Banded agate (8 gp).
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