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Justin Springfield, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair has been sun bleached extensively. His eyes are a pleasant hazel.

Personality: He is irascible and easily irritated. As long as the job gets done he does not care how it got done.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Justin and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Justin discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Justin fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend.

Ideals: Professionalism. Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer. Occupation: Junk Dealer

Voice: Dutch accent

Attributes [hide]

Justin Springfield, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)10 (+0) 17 (+3)6 (-2)
Skills Acrobatics +1, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 6000 cp. 1 Half-Plate. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Cory Preston, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He is typically in his Stableman uniform. He wears his auburn hair up in a very large beehive style do. His amber eyes dart from person to person to random spaces in the air.

Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Glassblower, who enjoyed hunting, Cory was taken on many hunting expeditions. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: Further expansion of business; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Antagonistic. Bonds: Job, Adventurer, Nature, Debt. Occupation: Stableman

Voice: Speaks with lips pursed

Attributes [hide]

Cory Preston, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Red garnet (50 gp). Freshwater pearl (15 gp).


Social Check DCs


Gomory Carlisle, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. He wears his chestnut hair up. He has amber eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with a lost civilization.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His childhood dream was to be a Unemployed, but he was a colossal failure. He's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: To be a Unemployed again.

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Banker

Voice: Low and grunting

Attributes [hide]

Gomory Carlisle, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)17 (+3) 11 (+0)14 (+2)
Skills Religion +5, Stealth +4
Senses Passive Perception 10
Languages Common, Undercommon, Goblin, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerard Abram, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man likes to wear white tank tops with violet pants. His blonde hair is heavily combed to the right. His green eyes have a joyful gleam in them most of the time.

Personality: He exudes charisma. He is a tour de force of persuasion. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Gerard studied abroad. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He left for the east, certain he would find work there.

Motivation: Wants to open a new tavern; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Joker, Gifted. Bonds: Attractive, Immigrant, Job. Occupation: Healer

Voice: Laughs frequently while speaking

Attributes [hide]

Gerard Abram, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp. 3 Holy water. 3 Antitoxin.


Social Check DCs


Peter Allerton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is cut short with large spiked bangs in the front. He has hazel eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is obsessed with a lost civilization.

History: He comes from a rich western family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He left for the west, certain he would find work there.

Motivation: He has money and likes to spend it; and he's looking for his big break

Ideals: Joker. Bonds: Rich, Adventurer, Job, Immigrant. Occupation: Mayor

Voice: Uses sign language

Attributes [hide]

Peter Allerton, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)11 (+0) 11 (+0)18 (+4)
Skills Deception +6, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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