Guy Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his bow. His white hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a small toy that he constantly fidgets with.
History: He got into the Locksmith business at a young age. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Locksmith for hire.
Motivation: He is unsatisfied with his job.
Ideals: Joker. Flaws: Addict. Bonds: Attractive, Job. Occupation: Locksmith
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Henry Denholm, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is renowned for his bright violet suits and hats. He keeps his red hair in a pixie cut. His eyes are a pleasant gray.
Personality: Henry is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants his loneliness to end; and to settle down with his crush
Ideals: Extrovert. Flaws: Ugly, Shy, Disease. Bonds: Rich, Has a crush. Occupation: Armorer
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Giant, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Nicholas Yardley, Male Human [Permalink]
Personal [hide]
Description: This northern man wears silk and lounges about seductively. His clothes are grease stained in places. His silver hair is heavily combed to the left. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the north. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage
Ideals: Joker. Flaws: Secretive. Bonds: Attractive, Poor, Immigrant. Occupation: Bounty Hunter
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 30 pp.
Kody Paxton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His hair is white and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: While he acts the brute, he is far gentler than he would appear. His job bores him to no end. He has decided to make it more interesting.
History: Born to a pair of adventurers, Kody grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is a bit of a kleptomaniac.
Ideals: Fighting. Flaws: Insomniac. Bonds: Adventurer, Criminal record. Occupation: Spy
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Hugh Dumph, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His red hair is knotted and matted. His blue unseeing eyes seem to look past you.
Personality: He is overprotective of those who hire his services. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born at the edge of vast forest. His homeland was ravaged by war and he spent much of his life rebuilding it. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and to protect his home
Flaws: Disease, PTSD. Bonds: Guardian, Attractive, Nature. Occupation: Stableman
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 8000 cp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp).
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