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NPC Generator

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Advanced [show]


Guy Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears violet painted combat armor at almost all times. His black hair is kept up in a ponytail inside a deerstalker hat. He has a tattooed face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and wants to work out more often

Ideals: Opinionated, Athletic. Flaws: Fearful. Bonds: Rich. Occupation: Jeweler

Voice: Eastern European accent

Attributes [hide]

Guy Eastaughffe, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 12 (+1)12 (+1) 14 (+2)17 (+3)
Skills Deception +5, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Climber’s kit.


Social Check DCs


Adam Clive, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears silk and lounges about seductively. He has done his best to style his white hair to look like a famous performer. He has hazel eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Professionalism. Flaws: Depressed. Bonds: Attractive, Rich, Family. Occupation: Carter

Voice: Prounounces S like Z

Attributes [hide]

Adam Clive, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)11 (+0) 11 (+0)16 (+3)
Skills Nature +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anselm Gresham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His hair is black and very short. His eyes are a pleasant green.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Anselm is combative with any and all who dare try his patience in the slightest.

History: The child of northern immigrants he idolized his mother. Anselm was born on a far northern island where he grew up under the tutelage of his mother, an expert Mortician. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Expand his business.

Ideals: Opinionated, Justice. Bonds: Attractive, Immigrant. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Anselm Gresham, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Adelard Carlisle, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has a small bristly mustache and wavy brown hair. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Adelard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Adelard is combative with any and all who dare try his patience in the slightest.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was very strict, and drilled into him lessons on being the perfect gentleman. He then took over the family business and is one of the better Animal Trainer for hire.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Justice. Bonds: Attractive, Poor, Slave. Occupation: Animal Trainer

Voice: Low rumbling, strings words together

Attributes [hide]

Adelard Carlisle, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 500 sp. Rose (60 gp). Brown-green garnet (60 gp). Rock crystal (60 gp).


Social Check DCs


Everard Jacobs, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of death around his neck, and a hand crossbow on his belt. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is long and black with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. He wears a mask on his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a font of random trivia from the lore and stories he has discovered

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 10 years later his spouse died after the birth of his son. Heartbroken, Everard never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Logical. Bonds: Attractive, Military, In love. Occupation: Performer

Voice: High pitched and raspy

Attributes [hide]

Everard Jacobs, Male Human Fighter 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)14 (+2) 16 (+3)13 (+1)
Skills History +5, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 400 gp. Red-brown spinel (70 gp). Blue quartz (13 gp). Star rose quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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