Hubert Blyth, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He is dressed in earthy colors with a red and blue handkerchief worn on his right side, and his gloved hand is found clutching a halberd. His hair is always cut to a buzz. His face is covered beneath a completely black helmet.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a font of random trivia from the lore and stories he has discovered
History: Born to a pair of adventurers, Hubert grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He struck the Navigator job and began his own company from there.
Motivation: Revenge; and further expansion of business
Ideals: Philantrophist, Logical. Bonds: Adventurer, Job, Enemies. Occupation: Navigator
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Dean Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He is wearing a long, tan cloak. He has a hunchback. His auburn hair is long and unkept. He has a tattooed face.
Personality: He is a Jeweler first and foremost. He believes firmly that knowledge should be universal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up work as a Jeweler and fed both sides of the war false information with the goal of increasing casualties.
Motivation: To clean up the streets; and his religion dominates his actions
Flaws: Ugly, Mundane, PTSD. Bonds: Job, Religious, Guardian. Occupation: Jeweler
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 10 (+0) | 12 (+1) | 5 (-3) | 5 (-3) |
Senses Passive Perception 7
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 900 sp.
Frederick England, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has a moderate pudge and is not very fit. He has a long blonde beard with little hanging trinkets. He has several tiny amethyst earrings on each ear.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He also is a firm believer in the manly ideal.
History: Frederick was raised in a hard working conservative environment. A few years later when the north was not economically sound they moved to his current location. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.
Motivation: To prove his worth to the world; and to be a jeweler again
Ideals: Justice. Flaws: Impulsive. Bonds: Rich, Job, Immigrant. Occupation: Map Maker
Voice: Squeaky
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. Silver comb with moonstones (800 gp).
Gomory Northcott, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears just a yellow suit. He wears his red hair up in a very large beehive style do. His eyes are violet.
Personality: He acts crazy and hedonistic. He is able to make almost anything out of random pieces of junk.
History: Born in the west to a Weaver, Gomory learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He tends to his Weaver job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Family. Occupation: Weaver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 7 (-2) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Everburning torch. 4 Smokesticks.
Heward Colton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his silver hair up. His gray eyes lackadaisically let the world flow into them.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Heward lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Joker. Flaws: Disease. Bonds: Rich, Adventurer, Family. Occupation: Butcher
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
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