Arnold Wakefield, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a long, grey, dusty cloak. His silver hair is thinning but still full. His amber eyes dart from person to person to random spaces in the air.
Personality: Calm and collected, he is a well trained Junk Dealer. He has a minor phobia of water and hates getting wet.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a soldier and died while he was still young. Arnold was left his mother's suit of armor and trained in its use and care. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business.
Flaws: Fearful. Bonds: Job, Poor, Military. Occupation: Junk Dealer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 15000 cp. 3 Antitoxin. 3 Smokesticks. 5 Acid flasks.
Lewis Palomarez, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. His hair is red, silky, and of moderate length. He wears a mask on his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has all his life been fascinated with singing.
History: Lewis was born with his mother's beautiful face. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Lewis's homeland. Lewis decided to take the middle way and become a bodyguard. He has never given up on his singing dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Immigrant, Attractive. Occupation: Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 57 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 9 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Trym Tyndall, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a grey armored body suit, with a simple brown line shooting up and back down. His whole body is exceptionally muscular. He wears a Stetson hat to hide his balding. His eyes are green and beady.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is harsh and unforgiving.
History: He was born in the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Religious. Occupation: Animal Trainer
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Heward Tewksbury, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a blue vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has shaved his head bald. He tend to wears goggles to shield his eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He served in the navy to pay for his family's outstanding loans. When Heward reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Disciplined, Justice. Flaws: Ugly. Bonds: Military. Occupation: Barber
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 14 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 17000 cp. Hematite (14 gp). Sard (30 gp). Obsidian (14 gp). Coral (150 gp).
Don Clifford, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears long strands of sapphire and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His tied-back hair is black. His eyes are gray.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Don grew up listening to his father's many stories. Don abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Impeccable, Logical. Bonds: Rich, Adventurer. Occupation: Farmer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!