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NPC Generator

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Advanced [show]


Shane Sherwood, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears bulky grey painted plate armor. His black hair is greasy and uncared for. His face is scarred and worn.

Personality: He is irascible and easily irritated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Shane was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Shane's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Antagonistic. Bonds: Poor, Slave, Mentor. Occupation: Assassin

Voice: Aggressive tone

Attributes [hide]

Shane Sherwood, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)12 (+1) 17 (+3)12 (+1)
Skills Medicine +5, Religion +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 16000 cp.


Social Check DCs


Arnold Acton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a grey cloak and cross-gartered tan stockings. He is tall, broad shouldered and powerfully built. With bright black hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He enjoys reading and quiet.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Logical. Flaws: Shy, Insane, Disease. Bonds: Attractive. Occupation: Healer

Voice: Farmer accent

Attributes [hide]

Arnold Acton, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)14 (+2) 8 (-1)9 (-1)
Skills Acrobatics +2, Deception +1
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Thomas Sharps, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is styled in orderly dreadlocks. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is witty, but his monotone delivery comes off as unnerving He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting, Athletic, Joker. Bonds: Attractive, Criminal record. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Thomas Sharps, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 11 (+0)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Randal Morton, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses well, typically a more casual-formal manner, he is not a threatening figure. His hair is white and curly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Randal hails from a village terrorized by giants. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by giants. Randal was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Someone believes him a fraud; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Addict. Bonds: Attractive, Enemies. Occupation: Cook

Voice: Speaks fast with a slight lisp

Attributes [hide]

Randal Morton, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 15 (+2)9 (-1)
Skills Deception +1, Insight +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs


Anthony Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears rags and sports a simple walking cane. He has a hunchback. He keeps his long white hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He is irascible and easily irritated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: To reunite with his old friends.

Flaws: Ugly, Antagonistic, Disease, Depressed. Bonds: Poor, Adventurer. Occupation: Seamstress

Voice: Stutters

Attributes [hide]

Anthony Eastaughffe, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)16 (+3) 12 (+1)17 (+3)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs

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