Guy Moreno, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With a patchy silver beard and wild silver hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invites people to come help in his community garden.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Guy took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He feels kind of lost in life; and he's in love
Ideals: Philantrophist, Gifted. Flaws: Shy, Depressed. Bonds: Has a crush. Occupation: Junk Dealer
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 15000 cp.
Drogo Hampton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His chestnut hair has been sun bleached extensively. He has a tattooed face.
Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in a small village he learned the ways of the warrior from his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He's since become an addict/alcoholic.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Professionalism, Fighting. Flaws: Addict. Bonds: Religious, Adventurer. Occupation: Fortune-teller
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Chain shirt. 1 Chain shirt.
Ernest Cotton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. He wears a small hat to hide his balding. He wears a mask on his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invites people to come help in his community garden.
History: Born to a Engraver, his father struggled to pay the bills. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Family, Poor. Occupation: Mason
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: Fiery yellow corundum (1200 gp).
Anthony Birkenhead, Male Human [Permalink]
Personal [hide]
Description: A 5'0" northern man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His brown hair is kept up in a ponytail inside a feathered hat. He has a dull look in his violet eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Sold as a small child to a necromancer, Anthony was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Since then, he has sought to make the best of life.
Motivation: To be a Gardener again.
Ideals: Passionate, Optimist. Bonds: Poor, Mentor, Job. Occupation: Junk Dealer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Randal Trollope, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. His white hair is styled in orderly dreadlocks. He has several tiny amethyst earrings on each ear.
Personality: Randal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the south to a Blacksmith, Randal learned a great deal about his father's area of expertise. A few years later when the north was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to have a good time and be beloved; and sabotage a competitor
Ideals: Artistic, Optimist. Bonds: Attractive, Immigrant, Rich, Job. Occupation: Blacksmith
Voice: Russian accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 11 (+0) | 6 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 3100 sp.
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