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Advanced [show]


Theobald Kendal, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. His skin is fair and his fingers are delicate and long. He sports a long white beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When he's not drinking or sleeping the drinks off, he's doing painting.

History: When he was but 4 years old his parents immigrated from the east. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He is searching for what he claims is his rightful reward.

Motivation: Revenge; and he desires power and/or immortality

Ideals: Gifted, Artistic. Bonds: Immigrant, Adventurer, Enemies. Occupation: Bricklayer

Voice: Deep voice with rolling R's

Attributes [hide]

Theobald Kendal, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)10 (+0) 12 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1900 sp. Jade (130 gp). Pink pearl (130 gp).


Social Check DCs


Gunter Merton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has wavy silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Dyer business at a young age. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Logical. Flaws: Racist. Bonds: Attractive, Job, Rich. Occupation: Dyer

Voice: Old thin voice

Attributes [hide]

Gunter Merton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)13 (+1) 14 (+2)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1200 sp.


Social Check DCs


Gomory Atterton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is cut jaggedly and amateurishly. His blue eyes lackadaisically let the world flow into them.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He loathes his own lifestyle; and retire the richest man in the west

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Bather

Voice: pre-pubescent

Attributes [hide]

Gomory Atterton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 17 (+3)11 (+0) 16 (+3)13 (+1)
Skills Athletics +3, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 500 sp.


Social Check DCs


Odo Barton, Male Human [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his lance. He has relatively light skin and is very physically imposing due to his abundance of muscles. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a minor phobia of water and hates getting wet.

History: He was born in the north. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear; and seeks redemption

Flaws: Ugly, Fearful. Bonds: Criminal record, Immigrant. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Odo Barton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)15 (+2) 18 (+4)8 (-1)
Skills Persuasion +1, Sleight of Hand +2
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Chrysoprase (60 gp). Freshwater pearl (13 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Odo Langston, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull green sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He keeps his long silver hair kept up in a rat tail. He is baby faced.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal music training, and achieved minor success. He now spends his time doing works of charity.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Gifted, Artistic. Flaws: Impulsive. Bonds: Religious. Occupation: Roofer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Odo Langston, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 12 (+1)15 (+2) 11 (+0)6 (-2)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal, Aquan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. 1 Everburning torch. 2 Tanglefoot bags. 1 Antitoxin.


Social Check DCs

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