John Marley, Male Human [Permalink]
Personal [hide]
Description: A 5'8" eastern man, he wears a faded coat and loose pants complete with broad hat. He has a small bristly mustache and wavy golden hair. His eyes are violet and beady.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in the east. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Ugly, Sensitive, Fearful. Bonds: Immigrant, Slave. Occupation: Painter
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Odo Quinton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is dressed in an above average manner. His long chestnut hair reaches down to his waist. His amber eyes are slightly larger than normal.
Personality: Always inclined to offer people food he seems plenty friendly. He also is a firm believer in the manly ideal.
History: Odo hails from a village terrorized by goblins. He moved from fad to fad and when he turned 15 he discovered poetry. He used his abilities to travel the world and help people.
Motivation: Revenge; and a deep hatred of goblins
Ideals: Philantrophist, Artistic. Flaws: Impulsive. Bonds: Attractive, Enemies. Occupation: Fortune-teller
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 3 Tanglefoot bags.
Charles Graham, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, wearing green shirts, loose pants, and blazers most of the time. His golden hair is cut short with large spiked bangs in the front. His eyes are blue and catlike.
Personality: He snorts whenever he laughs or is feeling confident. He misses his home and complains about the freezing weather, even in summer.
History: Charles was raised in a hard working conservative environment. He was taken from his home at a very young age. He has worked as a Doctor like his mother before him.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Bonds: Attractive, Immigrant, Job, Slave, Family. Occupation: Doctor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Draconic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3200 sp. 1 Darkwood Buckler.
Clerebold Cason, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Mayor. His silver hair is knotted and matted. His eyes are green and he is always smoking a pipe.
Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Clerebold grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Clerebold. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and doesn't want to be a mayor and was forced into it by his family
Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Criminal record, Family. Occupation: Mayor
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1
Possessions: 300 gp. 4 Holy water. 4 Thunderstones.
Cory Leighton, Male Human [Permalink]
Personal [hide]
Description: This man wears baggy black pantaloons and a tan scarf. He is muscular with a powerful set of arms. His chestnut hair is unkempt and raggedy. He wears large thick round spectacles.
Personality: Cory is depressed about a lot of things. He tends to be a nihilist. He is skeptical of what others tell him and is slow to trust.
History: He served in the navy to pay for his family's outstanding loans. When Cory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Flaws: Ugly, Depressed, Shy. Bonds: Poor, Military. Occupation: Servant
Voice: Low range voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2900 sp. 1 Masterwork Thieves’ tools.
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Their contribution stands as a beacon of hope for all adventurers!
