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NPC Generator

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Advanced [show]


Tim Clive, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man is typically in his Brewer uniform. He has done his best to style his golden hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: Aggressive, abrasive, and angry, Tim embodies much of what other species detest in the Humans. Animals are drawn to him, and he is able to talk to them.

History: He was born at the edge of vast island. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Brewer like his mother before him.

Motivation: Expand his business; and further expansion of business

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Brewer

Voice: Hissing voice

Attributes [hide]

Tim Clive, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 16 (+3)12 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Breastplate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Gunter Sydney, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has no hair. He wears an eyepatch.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the east; and he is greedy

Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Glassblower

Voice: Spits words with contempt

Attributes [hide]

Gunter Sydney, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 7 (-2)16 (+3)
Skills Perception +0, Performance +5
Senses Passive Perception 15
Languages Common, Abyssal, Undercommon, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Gerald Marlowe, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He is dressed in an above average manner. His hair is silver and very short. His skin is flawless and his blue eyes scan people very quickly.

Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Beggar father left him crippled. He now owns his own business.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Attractive, Job. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Gerald Marlowe, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Everard Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft pastel waves gently in the breeze. His black hair is slicked back into a classic pompadour. His violet eyes dart from person to person to random spaces in the air.

Personality: Aggressive, abrasive, and angry, Everard embodies much of what other species detest in the Humans. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.

Motivation: He is content.

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Rich, Immigrant. Occupation: Weaver

Voice: Sounds elderly

Attributes [hide]

Everard Ramsay, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)15 (+2) 9 (-1)16 (+3)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Draconic, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


William Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. He carries with him a set of ceremonial daggers, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He keeps his silver hair in a flapper bob. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He cannot resist a sob story and will often dote over anyone who has one.

History: He got into the Blacksmith business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Blacksmith. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Fighting, Philantrophist. Bonds: Criminal record, Job. Occupation: Blacksmith

Voice: Old Prospector

Attributes [hide]

William Tinley, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)9 (-1) 18 (+4)16 (+3)
Skills Performance +5, Sleight of Hand +2
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 40 pp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Old masterpiece painting (500 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.


Social Check DCs

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