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NPC Generator

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Advanced [show]


Norman Everly, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is generally shirtless and showing off his tattooed chest. He sports a long golden beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an apprentice working in his father's forge. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he loathes his own lifestyle

Ideals: Persistence. Flaws: Antagonistic, Depressed. Bonds: Religious, Job. Occupation: Performer

Voice: Pirate accent

Attributes [hide]

Norman Everly, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 8 (-1)6 (-2)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2400 sp. Amber (70 gp). 1 Alchemist’s fire. 3 Acid flasks.


Social Check DCs


Richard Compton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. His hair is blonde and very short. He tend to wears goggles to shield his eyes.

Personality: He dislikes all the random violence that takes place in the west. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city he treasured whatever gifts he got. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Pacifist, Philantrophist. Bonds: Attractive, Poor, Slave. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Richard Compton, Male Human Fighter 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)15 (+2) 17 (+3)8 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Violet garnet (1200 gp). 1 Smokesticks. 3 Thunderstones.


Social Check DCs


Balimaar Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male tends to wear a large grey jacket. He is tall, broad shouldered and powerfully built. His hair is golden and curly. His eyes, though not visible through his cowl, are green.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Balimaar studied abroad. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Balimaar took refuge in the ruined castle and found the beat up longbow and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Optimist, Gifted. Flaws: Addict. Bonds: Nature, Adventurer. Occupation: Beggar

Voice: Indian accent

Attributes [hide]

Balimaar Cholmondeley, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 12 (+1)13 (+1) 15 (+2)18 (+4)
Skills Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 17000 cp.


Social Check DCs


Manfred Alton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a well pressed and immaculate suit (or dress), and his gloved hand is found clutching a whip. He has done his best to style his white hair to look like a famous performer. His hazel unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a great chef.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Scribe.

Motivation: He is unsatisfied with his job; and to be a fisher again

Ideals: Gifted. Flaws: Disease, Insomniac. Bonds: Job, Nature. Occupation: Scribe

Voice: Hard of hearing, loud

Attributes [hide]

Manfred Alton, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Theodoric Wallace, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his long white hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Attractive, Slave. Occupation: Assassin

Voice: Tuts and clicks tongue

Attributes [hide]

Theodoric Wallace, Male Human Fighter 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 8 (-1)6 (-2)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 9
Languages Common, Goblin, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp.


Social Check DCs

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