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Advanced [show]


Kody Hamilton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he has the majority of his body covered in plate. He has moderate length auburn hair. His eyes are a pleasant violet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He feeds upon the attention of others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dilettante arts, while his mother instructed him in etiquette, music and courtly manner. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.

Motivation: He is greedy; and he is terrified, and will act out of fear

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Dilettante

Voice: Timid voice

Attributes [hide]

Kody Hamilton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 15 (+2)11 (+0)
Skills Nature +4, Stealth +3
Senses Passive Perception 12
Languages Common, Ignan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Everard Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He has wavy golden hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a hateful person. He taunts others and blames them for his problems. Flattery will make him almost putty in your hands.

History: Gifted from a young age, Everard studied abroad. Through the years after Everard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Everard's father didn't care for him much, and the feeling was mutual. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Gifted. Flaws: Antagonistic, Selfish. Bonds: Attractive, Job. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Everard Sutherland, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)16 (+3) 10 (+0)15 (+2)
Skills Arcana +5, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan, Druidic, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Alex Langdon, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has a moderate pudge and is not very fit. His black hair and beard is wavy and long. He wears a mask on his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken from his home at a very young age. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Disciplined. Flaws: Mundane. Bonds: Family, Slave. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Alex Langdon, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Orc
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2400 sp. Blue sapphire (900 gp). Aquamarine (600 gp). Chrysoberyl (100 gp). 1 Masterwork Musical instrument.


Social Check DCs


Anselm Stanford, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his bastard sword. He wears his hair in dreadlocks. This green eyed westerner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Crown-heir, but he got bored and became a Navigator. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job. Occupation: Navigator

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Stanford, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)15 (+2) 12 (+1)10 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gunter Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has a long red beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He believes the world needs to unite to get rid of dire rats once and for all.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. A freak accident while working with his Bellfounder father left him crippled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and doesn't want to be a baker and was forced into it by his family

Ideals: Fighting. Flaws: Disease. Bonds: Adventurer, Enemies, Family. Occupation: Baker

Voice: Low rumbling, strings words together

Attributes [hide]

Gunter Fidget, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 23000 sp. Fiery yellow corundum (1100 gp). Golden yellow topaz (900 gp). 1 Minor magic item.


Social Check DCs

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