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NPC Generator

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Advanced [show]


Theodoric Dumph, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely white suit with grey socks and a vest with buckled shoes. He has a small bristly mustache and wavy red hair. He has blue eyes.

Personality: He is a Roofer first and foremost. He believes firmly that knowledge should be universal. He is frequently practicing swordplay.

History: Theodoric was born in the south. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He now owns his own business.

Motivation: Wants to open a new tavern; and balancing his hectic life and new roofer responsibilities is difficult

Ideals: Persistence. Flaws: Addict. Bonds: Immigrant, Job, Military. Occupation: Roofer

Voice: Low rumbling, strings words together

Attributes [hide]

Theodoric Dumph, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)11 (+0) 18 (+4)13 (+1)
Skills Animal Handling +6, Stealth +5
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerald Barlow, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his brown robe and has his pickaxe always slung over his shoulder. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He never swears and excessively uses polite adverbs when speaking. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gerald was born the youngest of three triplets. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: An old rival family wants him found; and to reunite with his old friends

Ideals: Optimist. Flaws: Insane. Bonds: Military, Family, Adventurer. Occupation: Bowyer

Voice: Whispers

Attributes [hide]

Gerald Barlow, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)10 (+0) 12 (+1)18 (+4)
Skills History +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Gold dragon comb with red garnet eye (800 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Anselm Fulton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a brown tunic with yellow highlights, and long red pants that bunch up around his shoes. His blonde hair is still thick. He has several tiny topaz earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born several months after his mother was called into army service. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He then took over the family business and is one of the better Dilettante for hire.

Motivation: He wants nothing more than to rejoin the army; and his spouse's relatives view him with great suspicion

Bonds: Attractive, Rich, Job, Family, Military, Nature. Occupation: Dilettante

Voice: German accent

Attributes [hide]

Anselm Fulton, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)18 (+4) 14 (+2)13 (+1)
Skills Animal Handling +4, History +6
Senses Passive Perception 12
Languages Common, Ignan, Abyssal, Gnome, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 39000 sp. Tiger eye turquoise (9 gp).


Social Check DCs


Norman Coombs, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is matted, messy, and big. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is an amazing painter.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he wants to meet his childhood hero

Ideals: Entrepeneur, Joker, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Dilettante

Voice: Old thin voice

Attributes [hide]

Norman Coombs, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)11 (+0) 16 (+3)16 (+3)
Skills Intimidation +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2500 sp. Large well-done wool tapestry (600 gp). Solid gold idol (500 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Silver holy symbol.


Social Check DCs


Don Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is dressed in a clean pastel cloak covering his clean studded leather. His brown hair has been sun bleached extensively. His brown eyes are passionate and lively.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered poetry. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur, Artistic. Flaws: Fearful. Bonds: Job, Slave. Occupation: Crown-heir

Voice: Dutch accent

Attributes [hide]

Don Birkenhead, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)10 (+0) 15 (+2)12 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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