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NPC Generator

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Advanced [show]


Gunter Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His hair is black and curly. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also is a firm believer in the manly ideal.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Like his mother and his sister before him, after school he went straight into learning to become a Servant. He has drifted from career to career and currently works as a Servant.

Motivation: He seems to be bored by most things; and to prove his worth to the world

Ideals: Optimist, Artistic. Flaws: Impulsive, Mundane. Bonds: Job. Occupation: Servant

Voice: Speaks with a cold

Attributes [hide]

Gunter Badger, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)13 (+1) 11 (+0)14 (+2)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 11000 sp.


Social Check DCs


Kyle Home, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He dresses in collared shirts and wears a proper scarf over his head. He is bald on top and has large brown tufts of hair around his ears. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a great chef.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Gifted. Flaws: Ugly, Addict, Shy. Bonds: Religious. Occupation: Actor

Voice: Middle-eastern accent

Attributes [hide]

Kyle Home, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 50 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 18 (+4)9 (-1) 11 (+0)16 (+3)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +5

Possessions: 300 gp.


Social Check DCs


Dean Brixton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears dull red sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case, and his gloved hand is found clutching a morningstar. His hair is silver and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Abrasive and pushy, he has a hard time making friends. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He's attracted to the PC; and to settle down with his crush

Flaws: Antagonistic. Bonds: Enemies, Nature, In love, Has a crush. Occupation: Junk Dealer

Voice: Pronounces O like U

Attributes [hide]

Dean Brixton, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)15 (+2) 16 (+3)16 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Gnoll, Giant
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2300 sp. Red garnet (50 gp).


Social Check DCs


Arnold Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel collared shirt and brown pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a red handlebar mustache and slicked back red hair. He is very pretty but has cold, dead eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered west to less war torn lands. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his old friends

Ideals: Impeccable. Flaws: Disease, PTSD. Bonds: Attractive, Adventurer. Occupation: Dyer

Voice: growls and snarls, animalistic

Attributes [hide]

Arnold Merton, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)11 (+0) 15 (+2)14 (+2)
Skills Insight +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Aldous Ansley, Male Human [Permalink]

Personal [hide]

Description: This southern man does not wear sleeves and tends to eschew shirts when he can avoid it. His clothes are grease stained in places. His Stetson hat is riddled with cuts and holes. His eyes are likewise amber.

Personality: He speaks before he thinks and is too direct. Animals are drawn to him, and he is able to talk to them.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He left for the south, certain he would find work there.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant. Occupation: Blacksmith

Voice: Strong lisp

Attributes [hide]

Aldous Ansley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)14 (+2) 8 (-1)6 (-2)
Skills Medicine +1, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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