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NPC Generator

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Charles Mitchell, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a grey shirt with thin green vertical stripes and black pants. He has a long silver beard with little hanging trinkets. His green eyes lackadaisically let the world flow into them.

Personality: Charles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He served in the navy to pay for his family's outstanding loans. Over the years he perfected his riding and shooting skills. He left for the west, certain he would find work there.

Motivation: His religion dominates his actions.

Ideals: Impeccable. Bonds: Immigrant, Religious, Military, Nature. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Charles Mitchell, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Performance +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs


Gerald Sharps, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting grey shirt and pants. With a patchy white beard and wild white hair. His eyes are gray and he is always smoking a pipe.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the south, but his parents moved at a very young age to the north. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He is wracked by social anxiety; and obtaining odd cultural human artifacts is his passion

Ideals: Passionate. Flaws: Fearful. Bonds: Military, Immigrant, Adventurer. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Gerald Sharps, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)11 (+0) 16 (+3)13 (+1)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 8000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Theodoric Harlan, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his grey robe and has his trident always slung over his shoulder. With a patchy blonde beard and wild blonde hair. His face is covered beneath a completely black helmet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He would rather hide behind his crafts than deal with other people.

History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Artistic. Flaws: Shy. Bonds: Poor. Occupation: Hunter

Voice: Spanish accent

Attributes [hide]

Theodoric Harlan, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)16 (+3) 9 (-1)13 (+1)
Skills Animal Handling +1, Religion +5
Senses Passive Perception 9
Languages Common, Auran, Abyssal, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 20 pp.


Social Check DCs


Gomory Blankley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears yellow painted combat armor at almost all times. He sports a long red beard, and similarly colored long hair. His brown eyes dart from person to person.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also hits on women, regardless of circumstances.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a crush on the local Doctor; and he's in love

Flaws: Antagonistic, Ugly. Bonds: Has a crush, Poor. Occupation: Soapmaker

Voice: High pitched, excited

Attributes [hide]

Gomory Blankley, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)12 (+1) 9 (-1)16 (+3)
Skills Persuasion +5, Survival +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Everard Roscoe, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and tends to wear a brown poncho over his likewise colored trousers and shirt. He wears his chestnut hair up. He has hazel eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not trust anyone and sleeps with one eye open.

History: Everard was raised in a hard working conservative environment. A gifted student he started as a Adventurer, but he got bored and became a Locksmith. He now owns his own business.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Sensitive, Insomniac. Bonds: Job. Occupation: Locksmith

Voice: Mousy voice

Attributes [hide]

Everard Roscoe, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)11 (+0) 4 (-3)9 (-1)
Skills Acrobatics +4, Persuasion +1
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 300 gp. A delicate silver chain set with a tourmaline (60 gp). Silver comb with moonstones (100 gp).


Social Check DCs

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