Lance Sydney, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a colorful flower in his chestnut hair. He is baby faced.
Personality: He is a Barrister first and foremost. He believes firmly that knowledge should be universal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: From birth he was tutored by a cruel and relentless mentor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Barrister.
Motivation: Expand his business.
Ideals: Philantrophist. Bonds: Attractive, Job, Mentor, Nature. Occupation: Barrister
Voice: Italian accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Anselm Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his white hair in a flapper bob. His violet eyes dart from person to person.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the east. He was taken from his home at a very young age. He now spends his time doing works of charity.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Slave. Occupation: Hunter
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 40000 cp. Jade (70 gp). Chalcedony (80 gp). 1 Minor magic item.
Anthony Leighton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tan coat over a white low-cut shirt, and a feathered hat upon his head. He wears a feathered hat to cover his moderate length auburn hair. His face is scarred and worn.
Personality: He is irascible and easily irritated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. After a long history of fighting, Anthony and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Antagonistic, Forgetful. Bonds: Nature. Occupation: Priest
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Gnome, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1300 sp.
Norman Shirley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is greying along the sides and has receded to reveal a widow's peak. This violet eyed westerner is not easily forgotten.
Personality: He is extraordinarily eccentric. He is able to make almost anything out of random pieces of junk.
History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has dedicated himself to building a better trade route.
Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Insane, Disease. Bonds: Adventurer, Immigrant. Occupation: Junk Dealer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1000 sp. Alexandrite (900 gp). Obsidian (15 gp).
Gerard Kent, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is kept up in a ponytail inside a top hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born the only child of a wealthy merchant. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. Being a Apothecary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic, Impeccable, Entrepeneur, Gifted. Bonds: Criminal record. Occupation: Apothecary
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
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