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NPC Generator

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Advanced [show]


Gerald Oakley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean blue cloak covering his clean studded leather. His black hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invites people to come help in his community garden.

History: Gerald hails from a village terrorized by orcs. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted martial powers by his dying brother.

Motivation: To reunite with his old friends; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Philantrophist, Gifted. Bonds: Attractive, Enemies, Adventurer. Occupation: Bounty Hunter

Voice: Raspy

Attributes [hide]

Gerald Oakley, Male Human Fighter 4
Medium (5'6") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)18 (+4) 11 (+0)14 (+2)
Skills History +6, Insight +2
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Undercommon, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 600 gp. Banded agate (12 gp).


Social Check DCs


Randal Coombs, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears silk and lounges about seductively, and his gloved hand is found clutching a sai. He wears his brown hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He is very quiet and rarely speaks above a whisper. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Randal grew up listening to his mother's many stories. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Attractive, Job, Adventurer, Religious. Occupation: Sage

Voice: German accent

Attributes [hide]

Randal Coombs, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 14 (+2)14 (+2) 15 (+2)17 (+3)
Skills Deception +5, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Alexandrite (800 gp). 1 Breastplate. 1 Chain shirt.


Social Check DCs


Bertram Burton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a tan coat over a white low-cut shirt, and a top hat upon his head. His red hair and beard is wavy and long. His violet eyes are slightly larger than normal.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is harsh and unforgiving.

History: He was raised in a mountains tribe. As a young adult he joined a group advocating for an improvement in Human conditions. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Antagonistic, Racist. Bonds: Poor, Nature. Occupation: Banker

Voice: Jittery and nervous

Attributes [hide]

Bertram Burton, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)14 (+2) 9 (-1)13 (+1)
Skills Deception +3, Survival +1
Senses Passive Perception 9
Languages Common, Goblin, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Kyle Benson, Male Human [Permalink]

Personal [hide]

Description: He wears a grey tunic with white highlights, and long brown pants that bunch up around his shoes. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: Kyle speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born a particularly ugly child, much to the horror of his parents. Kyle was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kyle decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Enemies, Religious. Occupation: Tanner

Voice: Ums and uhs a lot

Attributes [hide]

Kyle Benson, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 10 (+0)14 (+2) 15 (+2)11 (+0)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Diggory Halsey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a brothel owner, Diggory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Server

Voice: Laughs frequently while speaking

Attributes [hide]

Diggory Halsey, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 15 (+2)10 (+0)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 12
Languages Common, Abyssal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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