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Advanced [show]


Richard Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He dresses in brown turtlenecks beneath a grey coat with red slacks. He wears his chestnut hair down. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He feeds upon the attention of others.

History: He got into the Engraver business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job

Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Enemies, Job. Occupation: Engraver

Voice: Aggressive tone

Attributes [hide]

Richard Hayhurst, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 12 (+1)6 (-2) 15 (+2)12 (+1)
Skills Perception +4, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 11000 cp.


Social Check DCs


Raymond Badger, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a robe, a symbol of the four houses of cards around his neck, and a halberd on his belt. He has a very tight haircut. His eyes are amber and beady.

Personality: He is a hateful person. He taunts others and blames them for his problems. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Ploughman

Voice: Middle-eastern accent

Attributes [hide]

Raymond Badger, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)10 (+0) 12 (+1)14 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Raymond Hadley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a violet and black handkerchief worn on his left side. He is portly but not overly obese. He wears his silver hair up. His eyes are a pleasant violet.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a minor phobia of water and hates getting wet.

History: Raymond was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He became a Slave Trader soon after.

Motivation: Wants to open a new tavern; and to prove his worth to the world

Flaws: Shy, Fearful, Impulsive. Bonds: Job. Occupation: Slave Trader

Voice: Cold and demanding tone

Attributes [hide]

Raymond Hadley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)15 (+2) 18 (+4)8 (-1)
Skills Medicine +6, Performance +1
Senses Passive Perception 14
Languages Common, Giant, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Balimaar Kimberley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a tan poncho over his likewise colored trousers and shirt. His red hair is cut short with large spiked bangs in the front. His brown unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the south. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the south to a Tanner, Balimaar learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He now owns his own business.

Motivation: To be a Barber again.

Ideals: Pacifist, Joker. Flaws: Disease. Bonds: Job, Slave. Occupation: Tanner

Voice: Deep voice with rolling R's

Attributes [hide]

Balimaar Kimberley, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Adelard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, wearing violet shirts, loose pants, and blazers most of the time. He has brown hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also is a firm believer in the manly ideal.

History: He was born in a small island village. Adelard was born on a far northern island where he grew up under the tutelage of his father, an expert Carpenter. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he feels kind of lost in life

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Nature, Immigrant. Occupation: Carpenter

Voice: Speaks with back of mouth

Attributes [hide]

Adelard Tewksbury, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 10 (+0)15 (+2) 13 (+1)12 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan, Goblin
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (70 gp). Gold dragon comb with red garnet eye (800 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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