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Advanced [show]


Diggory Stanford, Male Human [Permalink]

Personal [hide]

Description: He wears a violet small hat and violet clothes. His golden hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up falchion and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: He feels kind of lost in life; and he has comitted a past crime that haunts him to this day

Flaws: Insane, Cynical, Depressed. Bonds: Criminal record, Immigrant, Nature. Occupation: Beggar

Voice: Whispers

Attributes [hide]

Diggory Stanford, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 16 (+3)7 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Hunter Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear black clothing when he does not wear armor. His red hair is kept up in a ponytail inside a broad hat. He is baby faced.

Personality: He is irascible and easily irritated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a Banker, his father struggled to pay the bills. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is unsatisfied with his job; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Nature, Job. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Hunter Marlowe, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp. 1 Everburning torch. 2 Smokesticks.


Social Check DCs


Norman Nash, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. His eyes are amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not believe in violence as a means to an end. He is a dedicated Dyer but believes his peers are too gung-ho.

History: He was raised in a white middle class family as the only child. Through the years after Norman was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Norman's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Norman and his spouse have recently divorced.

Motivation: He is content.

Ideals: Pacifist. Flaws: Antagonistic, Mundane. Bonds: Attractive, Poor. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Norman Nash, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 18 (+4)13 (+1) 13 (+1)10 (+0)
Skills Medicine +3, Performance +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Theobald Winterbourne, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a tan shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. With bright auburn hair and a scraggly beard. His eyes are a pleasant brown.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Bricklayer business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Bricklayer. Recently the stress of being a Bricklayer has made it difficult for him to sleep.

Motivation: Several ex partners dislike his way of doing things and want revenge; and sabotage a competitor

Ideals: Logical. Flaws: Shy, Insomniac. Bonds: Job, Enemies. Occupation: Bricklayer

Voice: Mousy voice

Attributes [hide]

Theobald Winterbourne, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 5 (-3)12 (+1) 12 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 6000 cp. Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Clerebold Asheton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a black coat over a green low-cut shirt, and a Stetson hat upon his head. He has a very tight haircut. His amber eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Clerebold studied abroad. Clerebold was born on a far northern forest where he grew up under the tutelage of his father, an expert Unemployed. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He loathes his own lifestyle; and he desires power and/or immortality

Ideals: Gifted. Flaws: Addict, Depressed. Bonds: Immigrant, Adventurer. Occupation: Unemployed

Voice: Speaks with a cold

Attributes [hide]

Clerebold Asheton, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)17 (+3) 14 (+2)13 (+1)
Skills Arcana +5, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Terran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 13000 cp. 2 Thunderstones.


Social Check DCs

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