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NPC Generator

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Advanced [show]


William Kenley, Male Human [Permalink]

Personal [hide]

Description: 6'0" and lanky with angular features, he is an attractive figure. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair is knotted and matted. This violet eyed westerner is not easily forgotten.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A true patriot, William would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is a bit of a kleptomaniac; and he has passion for adventuring and risk

Bonds: Attractive, Adventurer, Military, Religious, Criminal record. Occupation: Farmer

Voice: Low and grunting

Attributes [hide]

William Kenley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)10 (+0) 11 (+0)7 (-2)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Frederick Wesley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a simple blue robe with green stripes complete with hood. He wears his silver hair up. His amber eyes are slightly larger than normal.

Personality: He is calm most of the time but flees social interaction. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a Unemployed, his father struggled to pay the bills. His father was a soldier and died while he was still young. Frederick was left his father's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic. Flaws: Shy. Bonds: Religious, Poor, Military. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Frederick Wesley, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)13 (+1) 16 (+3)14 (+2)
Skills Arcana +3, Athletics +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Ernest Rayden, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'6" and wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His white hair is still thick. He wears large thick round spectacles.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved out north to avoid the crime he committed. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Herbalist

Voice: pre-pubescent

Attributes [hide]

Ernest Rayden, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 14 (+2)10 (+0) 13 (+1)18 (+4)
Skills Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 7000 cp.


Social Check DCs


Geoffrey Benson, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears a custom-built plate barding that's adorned with blue lining and desert motifs. His right leg appears badly burned and disfigured. He sports a flattop hair cut. He has a tattooed face.

Personality: Geoffrey is depressed about a lot of things. He tends to be a nihilist. He can't help but pocket interesting objects he comes across

History: Sold as a small child to a necromancer, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.

Motivation: He feels kind of lost in life; and he has comitted a past crime that haunts him to this day

Flaws: Depressed. Bonds: Criminal record, Mentor, Job. Occupation: Bounty Hunter

Voice: Speaks in third person

Attributes [hide]

Geoffrey Benson, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Charles Sherwood, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is blonde and very short. His fair skin shows little sign of his aristocratic breeding.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to fit into much smaller and tighter spaces than normal.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is currently in port desperately looking for someone to get him out; and he uses money and sex appeal to get what he needs

Ideals: Gifted. Bonds: Attractive, Mentor, Rich, Slave. Occupation: Animal Trainer

Voice: Whispers

Attributes [hide]

Charles Sherwood, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)13 (+1) 9 (-1)8 (-1)
Skills Intimidation +1, Perception +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp.


Social Check DCs

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