Tim Ryley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he tends to wear a brown poncho over his likewise colored trousers and shirt. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.
Personality: He is irascible and easily irritated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.
Motivation: Money/treasure; and he wants to get laid
Flaws: Antagonistic, Secretive. Bonds: Rich, Adventurer, Has a crush. Occupation: Assassin
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Halfling, Aquan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 19000 cp.
Ernest Hadley, Male Human [Permalink]
Personal [hide]
Description: This man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and sports empty pouches on his belt. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are gray and catlike.
Personality: He never swears and excessively uses polite adverbs when speaking. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He wants revenge against dire rats; and wants to have a good time and be beloved
Ideals: Optimist, Logical. Bonds: Poor, Religious, Enemies. Occupation: Bather
Voice: Squeaky
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Deep blue spinel (300 gp). Smoky quartz (60 gp). 1 Masterwork Common Melee.
Hugh Dumph, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'11" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is cut jaggedly and amateurishly. His face is scarred and worn.
Personality: Cocky and sure of himself, he believes he is the best Bellfounder born in the past three hundred years. He does not believe in violence as a means to an end. He is a dedicated Bellfounder but believes his peers are too gung-ho.
History: A powerful brothel owner made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted necromantic powers by his dying sister.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Job, Mentor, Adventurer. Occupation: Bellfounder
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 60 pp. Black pearl (300 gp). Citrine (60 gp).
Norman Langston, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a violet and yellow robe with the hood down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. He has violet eyes and a violet hat with a yellow feather.
Personality: He has always had a great fascination with Human culture. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Sold as a small child to a wizard, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Human compassion; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Racist. Bonds: Attractive, Mentor. Occupation: Performer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 100 gp. Red spinel (110 gp). White pearl (110 gp). Deep green spinel (110 gp). 1 Minor magic item.
Ralf Melancon, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'10" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is knotted and matted. His hazel eyes are slightly larger than normal.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Ralf studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has never given up on his dancing dream.
Motivation: To be a Shoemaker again; and he has money and likes to spend it
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Doctor
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
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