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Advanced [show]


Heward Langston, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears grey cloth garments or leather armor. His tied-back hair is chestnut. He wears a mask on his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His mother raised him in a mountain cabin. Heward liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army; and his relatives are trying to arrange a marriage

Ideals: Passionate, Justice. Bonds: Family, Nature, Military. Occupation: Weaver

Voice: Creaky witch voice

Attributes [hide]

Heward Langston, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1 Alchemist’s fire. 1 Thunderstones. 1 Alchemist’s fire.


Social Check DCs


Gilbert Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is dressed in a clean brown cloak covering his clean studded leather. His chestnut hair is singed and shortened. His eyes, though not visible through his cowl, are hazel.

Personality: He dislikes all the random violence that takes place in the east. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He served in the navy to pay for his family's outstanding loans. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Pacifist, Optimist. Flaws: Ugly. Bonds: Poor, Military. Occupation: Farmer

Voice: Scandinavian accent

Attributes [hide]

Gilbert Yeardley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)16 (+3) 15 (+2)16 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Peter Nash, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. He has a black handlebar mustache and slicked back black hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted he never wanted to apply himself. He has worked as a Adventurer like his mother before him.

Motivation: He is content; and to find somewhere to settle down

Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Adventurer

Voice: Spits and sputters

Attributes [hide]

Peter Nash, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)13 (+1) 10 (+0)13 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2200 sp.


Social Check DCs


Gilbert Astley, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Sellsword. He carries with him a set of quarterstaffs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A skeptical and narcissistic man, Gilbert's first love is himself. His second love is also himself. He feeds upon the attention of others.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable, Gifted. Flaws: Insomniac, Secretive. Bonds: Attractive. Occupation: Sellsword

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gilbert Astley, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)9 (-1) 14 (+2)10 (+0)
Skills Investigation +1, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 40 pp.


Social Check DCs


Aldous Barlow, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is cut close to his head. His eyes, though not visible through his cowl, are amber.

Personality: Aldous speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not trust anyone and sleeps with one eye open.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aldous took refuge in the large cave and found the beat up sickle and armor he uses now. He now travels the world, in search of power and loot.

Motivation: He feels the way he acts is they only way to get by in the world; and he desires power and/or immortality

Ideals: Impeccable. Flaws: Insomniac. Bonds: Adventurer, Nature, Slave. Occupation: Painter

Voice: Spits and sputters

Attributes [hide]

Aldous Barlow, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 16000 cp.


Social Check DCs

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