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NPC Generator

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Advanced [show]


Adelard Rodney, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With bright silver hair and a scraggly beard. He has several tiny aquamarine earrings on each ear.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Born in the south to a Jeweler, Adelard learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered south to less war torn lands. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: Someone believes him a fraud; and expand his business

Ideals: Philantrophist. Flaws: PTSD. Bonds: Rich, Enemies, Job. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Adelard Rodney, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)13 (+1) 9 (-1)12 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. 1 Banded mail. 1 Masterwork Light steel shield.


Social Check DCs


Percival Morley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple tan robe with blue stripes complete with hood. He is portly but not overly obese. With bright brown hair and a scraggly beard. His eyes are likewise amber.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is frequently practicing swordplay.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Military. Occupation: Sage

Voice: Slow speaker

Attributes [hide]

Percival Morley, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)17 (+3) 14 (+2)9 (-1)
Skills Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 50 pp. Golden pearl (120 gp). Banded agate (5 gp). Star ruby (500 gp).


Social Check DCs


Lance Woods, Male Human [Permalink]

Personal [hide]

Description: This western man wears a black small hat and black clothes. His clothes are grease stained in places. His golden hair, when down, is lengthy. His brown eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Lance was raised in a hard working conservative environment. He has had some formal painting training, and achieved minor success. He left for the west, certain he would find work there.

Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs

Ideals: Joker, Artistic. Bonds: Poor, Immigrant, Religious, Job. Occupation: Brewer

Voice: Spits and sputters

Attributes [hide]

Lance Woods, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)9 (-1) 13 (+1)12 (+1)
Skills Insight +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Red garnet (80 gp). Tiger eye turquoise (4 gp). Lapis lazuli (4 gp).


Social Check DCs


Clerebold Darby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is white and curly. His violet eyes are passionate and lively.

Personality: Calm and collected, he is a well trained Blacksmith. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in a small village he learned the ways of the warrior from his mother. He has had some formal dancing training, and achieved minor success. He then took over the family business and is one of the better Blacksmith for hire.

Motivation: He'd like to take his coworkers down a peg; and to settle down with his crush

Ideals: Athletic, Fighting, Artistic. Bonds: Job, Has a crush. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Clerebold Darby, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)17 (+3) 15 (+2)10 (+0)
Skills Arcana +5, Intimidation +2
Senses Passive Perception 12
Languages Common, Giant, Celestial, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Charles Denholm, Male Human [Permalink]

Personal [hide]

Description: He wears a tan shirt with thin blue vertical stripes and green pants. He is physically well-built. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are likewise gray.

Personality: He has a massive crush on the younger sibling of the Animal Trainer who has hired him part-time. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Charles grew up listening to his father's many stories. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and to prove his worth to the world

Flaws: Forgetful, Impulsive. Bonds: Has a crush, Adventurer, Attractive. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Charles Denholm, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Fire opal (400 gp). White pearl (140 gp). Amber (140 gp).


Social Check DCs

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