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NPC Generator

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Advanced [show]


Adelard Churchill, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. His golden hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes are passionate and lively.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Flaws: Sensitive, Hedonist. Bonds: Religious. Occupation: Carter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Adelard Churchill, Male Human Fighter 4
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 9 (-1)14 (+2)
Skills Arcana +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Godfrey Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is kept up in a ponytail inside a top hat. He has several tiny ruby earrings on each ear.

Personality: Aggressive, abrasive, and angry, Godfrey embodies much of what other species detest in the Humans. He never wears the same outfit twice, unless he absolutely has to.

History: Gifted from a young age, Godfrey studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Glassblower

Voice: Low rumbling, strings words together

Attributes [hide]

Godfrey Wakefield, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)11 (+0) 18 (+4)15 (+2)
Skills Performance +4, Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Raymond Tattersall, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears just a green suit. His head has been shaved. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. Animals are drawn to him, and he is able to talk to them.

History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Stylist

Voice: Spits and sputters

Attributes [hide]

Raymond Tattersall, Male Human Fighter 4
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)14 (+2) 9 (-1)13 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3

Possessions: 28000 cp. Golden pearl (120 gp). Brown-green garnet (120 gp). 1 Tanglefoot bags. 2 Alchemist’s fire.


Social Check DCs


John Easton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is typically in his Herbalist uniform. He is tall, broad shouldered and powerfully built. His blonde hair is greasy and uncared for. His eyes are likewise amber.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His mother raised him in a mountain cabin. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult.

Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Nature. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

John Easton, Male Human Fighter 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)9 (-1) 13 (+1)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 8000 cp. 1 Minor magic item.


Social Check DCs


John Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is dressed in earthy colors with a tan and blue handkerchief worn on his left side. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, John will drive conversation. Energy wise he seems alert and responsive.

History: He was born in the north. A few years later when the east was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with his childhood friend

Ideals: Extrovert, Professionalism. Flaws: Greedy. Bonds: Immigrant, Adventurer. Occupation: Guard

Voice: Eastern European accent

Attributes [hide]

John Enfield, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)10 (+0) 16 (+3)13 (+1)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: Just what you see.


Social Check DCs

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