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NPC Generator

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Advanced [show]


Don Emsworth, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a brown cloak and cross-gartered red stockings. His clothes are grease stained in places. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the east his family was never financially stable. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Joker. Flaws: Insomniac, Fearful. Bonds: Poor, Immigrant. Occupation: Roofer

Voice: Soothing and warm

Attributes [hide]

Don Emsworth, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)15 (+2) 14 (+2)11 (+0)
Skills Performance +2, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Don Camden, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and sports white clothing, slightly heavier than average wear. His tied-back hair is red. He wears an eyepatch.

Personality: Don speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As long as the job gets done he does not care how it got done.

History: Born to a Banker, his father struggled to pay the bills. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Professionalism, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Farmer

Voice: Laughs frequently while speaking

Attributes [hide]

Don Camden, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 17 (+3)8 (-1) 7 (-2)11 (+0)
Skills Insight +0, Performance +2
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Guy Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. He keeps his blonde hair in a flapper bob. His eyes are likewise amber.

Personality: He is irascible and easily irritated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Guy was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Religious. Occupation: Banker

Voice: Spits and sputters

Attributes [hide]

Guy Winterbourne, Male Human Fighter 3
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs


Hunter Kendal, Male Human [Permalink]

Personal [hide]

Description: This man is renowned for his bright tan suits and hats, and sports empty pouches on his belt. He keeps his golden hair in a pixie cut. His eyes are green and beady.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: His father raised him in a mountain cabin. One day when Hunter was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Hunter was heart-stricken from the event, and his father started working long hours to provde for them. He has taken up work as a Armorer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Expand his business.

Flaws: Ugly, PTSD. Bonds: Job, Family, Nature. Occupation: Armorer

Voice: Sighs a lot, exhausted

Attributes [hide]

Hunter Kendal, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)14 (+2) 18 (+4)12 (+1)
Skills Medicine +6, Performance +3
Senses Passive Perception 14
Languages Common, Terran, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Tiger eye turquoise (13 gp). Zircon (70 gp). 1 Climber’s kit.


Social Check DCs


Balimaar Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan coat over a black low-cut shirt, and a Stetson hat upon his head. He has a slight overbite and is overall scrawny. His white hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to fit into much smaller and tighter spaces than normal.

History: He was born blind and as such lacked many opportunities for work. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.

Motivation: To get a good night's sleep; and expand his business

Ideals: Gifted. Flaws: Insane, Disease, Insomniac. Bonds: Job. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Balimaar Ainsley, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)6 (-2) 9 (-1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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