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NPC Generator

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Advanced [show]


Don Riley, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple brown line shooting up and back down. He carries with him a set of hand crossbows on his belt, each one with a opal on the hilt. He wears his blonde hair down. His eyes are likewise gray.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a wizard, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: He would like to get married and retire; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker, Philantrophist. Bonds: Mentor. Occupation: Bookbinder

Voice: Smoker's lung

Attributes [hide]

Don Riley, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)16 (+3) 8 (-1)16 (+3)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Aquan, Draconic, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anselm Colby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. His auburn hair is singed and shortened. His eyes are blue and catlike.

Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Adventurer. Occupation: Map Maker

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Colby, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)11 (+0) 16 (+3)15 (+2)
Skills Nature +2, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Arnold Tattersall, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is brown and curly. His fierce gray eyes like to dwell on things.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Arnold is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was raised in a island tribe. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and wants to open a new tavern

Ideals: Optimist. Bonds: Family, Nature, Adventurer, Job. Occupation: Fortune-teller

Voice: Spits words with contempt

Attributes [hide]

Arnold Tattersall, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)8 (-1) 8 (-1)12 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Wymar Rutland, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears dark leathers with embroidery. His golden hair is braided into rings. His green eyes are slightly larger than normal.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an athlete and attended two major summer competitions. He never won. He now mingles about in high society.

Motivation: Money/treasure; and he is greedy

Ideals: Passionate, Athletic. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Wymar Rutland, Male Human Fighter 3
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 6 (-2)11 (+0) 9 (-1)8 (-1)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Hunter Barney, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and brown, and wears rings and necklaces with large, colorful gems. He keeps his long silver hair kept up in a rat tail. His face is scarred and worn.

Personality: He speaks before he thinks and is too direct. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the north to a Detective, Hunter learned a great deal about his mother's area of expertise. Hunter was born on a far northern desert where he grew up under the tutelage of his mother, an expert Detective. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: To be a Weaver again; and wants to open a new tavern

Ideals: Professionalism. Flaws: Ugly, Impulsive. Bonds: Rich, Job, Immigrant. Occupation: Detective

Voice: Gruff and masculine

Attributes [hide]

Hunter Barney, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp. Alexandrite (900 gp). Moonstone (30 gp). Malachite (4 gp).


Social Check DCs

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