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NPC Generator

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Advanced [show]


Trym Axton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears just a tan suit. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He is used to getting what he wants. In part because he is a meticulous planner.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: He has a crush on the local Crown-heir; and to settle down with his crush

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Has a crush. Occupation: Priest

Voice: Scratchy, weak

Attributes [hide]

Trym Axton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)14 (+2) 10 (+0)15 (+2)
Skills Perception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Auran, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Buckler.


Social Check DCs


Norman Richie, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large pastel mantle and cape that has been intricately interwoven into his black robe. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a font of random trivia from the lore and stories he has discovered

History: The child of a Shipwright, who enjoyed hunting, Norman was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and to reunite with his absent father

Ideals: Joker, Logical. Bonds: Nature, Has a crush, Family. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Norman Richie, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)10 (+0) 9 (-1)11 (+0)
Skills History +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 90 pp.


Social Check DCs


Drogo Clayton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears very tight pants and wife beaters, though occasionally he sports a green coat. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is content; and he is greedy

Flaws: Ugly, Mundane, Disease. Bonds: Rich. Occupation: Carpenter

Voice: Soft and melodious

Attributes [hide]

Drogo Clayton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)13 (+1) 10 (+0)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3200 sp. Black velvet mask with numerous citrines (60 gp).


Social Check DCs


Manfred Ashley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean red cloak covering his clean studded leather, and he perpetually has his ceremonial dagger ready. He has a small bristly mustache and wavy white hair. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is afraid of women and trembles around them

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Performer father left him crippled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south

Ideals: Fighting, Disciplined. Flaws: Ugly, Shy, Disease. Occupation: Mortician

Voice: Sleepy voice

Attributes [hide]

Manfred Ashley, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)12 (+1) 16 (+3)12 (+1)
Skills History +3, Investigation +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1200 sp. Malachite (12 gp).


Social Check DCs


Gerald Jacobs, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tight fitting brown shirt and pants. He wears a colorful flower in his golden hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Insane, Hedonist. Bonds: Attractive. Occupation: Engraver

Voice: Booming voice

Attributes [hide]

Gerald Jacobs, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)17 (+3) 14 (+2)13 (+1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Aquan, Terran, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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