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NPC Generator

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Advanced [show]


Geoffrey Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and grey robe with the hood down, and he perpetually has his monstrous two handed axe ready. His brown hair is knotted and matted. His hazel eyes lackadaisically let the world flow into them.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot resist a sob story and will often dote over anyone who has one.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Blacksmith soon after.

Motivation: Regain custody of his son; and an old rival family wants him found

Ideals: Fighting, Philantrophist, Gifted. Bonds: Family, Job. Occupation: Blacksmith

Voice: Prounounces S like Z

Attributes [hide]

Geoffrey Winterbourne, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)16 (+3) 11 (+0)10 (+0)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 9000 cp. 1 Breastplate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Frederick Marlee, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. He is portly but not overly obese. He has a very tight haircut. His eyes are likewise amber.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He invites people to come help in his community garden.

History: Frederick was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Sensitive. Bonds: Job, Adventurer, Family. Occupation: Animal Trainer

Voice: Speaks with squeezed throat

Attributes [hide]

Frederick Marlee, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)3 (-4) 15 (+2)11 (+0)
Skills Animal Handling +4, Arcana -2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Hubert Kenley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He has a large brown mantle and cape that has been intricately interwoven into his white robe. His tied-back hair is white. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. As long as the job gets done he does not care how it got done.

History: Born in the north to a Engraver, Hubert learned a great deal about his father's area of expertise. He worked as a nervous Engraver and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Expand his business; and sabotage a competitor

Ideals: Professionalism. Flaws: Insane, Disease. Bonds: Attractive, Job. Occupation: Engraver

Voice: Sighs a lot, exhausted

Attributes [hide]

Hubert Kenley, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)6 (-2) 8 (-1)13 (+1)
Skills Arcana +0, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Thomas Wentworth, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dark leathers with embroidery, he is not a threatening figure. With a patchy white beard and wild white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Thomas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Thomas was born the youngest of three triplets. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His spouse's relatives view him with great suspicion; and a need for knowledge about a nearby landmark

Ideals: Extrovert. Flaws: Insomniac, PTSD. Bonds: Adventurer, Family. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Thomas Wentworth, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills Investigation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Auran, Undercommon, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Cory Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He has a large tan mantle and cape that has been intricately interwoven into his blue robe. He has a hunchback. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady violet eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and retire the richest man in the north

Ideals: Disciplined, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Beggar

Voice: Slow speaker

Attributes [hide]

Cory Hornsby, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)15 (+2) 12 (+1)18 (+4)
Skills Acrobatics +1, Intimidation +6
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +6

Possessions: 2000 sp. Brown-green garnet (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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