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NPC Generator

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Advanced [show]


John Winthrop, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male dresses well, wearing tan shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. His hair is always cut to a buzz. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is able to fit into much smaller and tighter spaces than normal.

History: The child of northern immigrants he idolized his mother. John was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Shepherd. He moves from town to town, unable to find a place to settle.

Motivation: Human compassion.

Ideals: Gifted. Flaws: Racist, Depressed. Bonds: Attractive, Immigrant. Occupation: Shepherd

Voice: Scottish accent

Attributes [hide]

John Winthrop, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)12 (+1) 13 (+1)16 (+3)
Skills Athletics +6, Deception +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +5

Possessions: 3100 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Miles Nash, Male Human [Permalink]

Personal [hide]

Description: He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his dagger. He is portly but not overly obese. He sports a flattop hair cut. His hazel eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Military, Poor. Occupation: Sailor

Voice: Switch between two voices

Attributes [hide]

Miles Nash, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)4 (-3) 12 (+1)14 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 400 gp. Banded agate (8 gp). Tourmaline (40 gp).


Social Check DCs


Miles Quinton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a large red jacket. His hair is blonde and very short. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the west, but his parents moved at a very young age to the north. He was an apprentice working in his mother's forge. He tends to his Painter job now, and dutifully fulfills any obligations he has.

Motivation: He feels the way he acts is they only way to get by in the world; and he seems to be bored by most things

Ideals: Impeccable. Flaws: Addict, Mundane. Bonds: Religious, Immigrant, Job. Occupation: Painter

Voice: Speaks through clenched teeth

Attributes [hide]

Miles Quinton, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2700 sp. Brass mug with jade inlays (600 gp).


Social Check DCs


Conrad Nash, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, pastel, dusty cloak. He has dyed his greying white hair a little too much giving a sharp white color. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Ideals: Joker, Entrepeneur, Athletic. Bonds: Poor, Adventurer. Occupation: Carpenter

Voice: Irish accent

Attributes [hide]

Conrad Nash, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 12 (+1)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Ignan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bertram Snowdon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a black vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his black boots flare out at the collars. His chestnut hair is braided into rings. He has amber eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a font of random trivia from the lore and stories he has discovered

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To unite with his brother; and money/treasure

Ideals: Logical, Fighting. Bonds: Nature, Rich, Family. Occupation: Apothecary

Voice: Jamaican accent

Attributes [hide]

Bertram Snowdon, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 14 (+2)10 (+0) 14 (+2)11 (+0)
Skills Athletics +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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