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Advanced [show]


Ernest Watson, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tan costume with the symbols of strength on his torso. He is bald on top and has large golden tufts of hair around his ears. His hazel eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ernest is combative with any and all who dare try his patience in the slightest.

History: He got into the Roofer business at a young age. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Justice. Flaws: Ugly, Insane. Bonds: Poor, Job. Occupation: Roofer

Voice: Sighs a lot, exhausted

Attributes [hide]

Ernest Watson, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 18 (+4)13 (+1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Thomas Southey, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His head has been shaved. He wears large thick round spectacles.

Personality: He is extraordinarily eccentric. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Artistic. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Apothecary

Voice: Speaks with a cold

Attributes [hide]

Thomas Southey, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)11 (+0) 13 (+1)16 (+3)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. Carnelian (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Randal Lindsey, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. His golden hair is heavily combed to the left. He is baby faced.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Randal hails from a village terrorized by illithids. In his 10th year, his parents were killed by a illithids raid, leaving Randal alone in the world. After a stint in an orphanage, he was adopted. He has never given up on his painting dream.

Motivation: He's repulsed by the PC; and revenge

Ideals: Philantrophist, Joker, Artistic. Flaws: Antagonistic. Bonds: Enemies. Occupation: Cook

Voice: American accent

Attributes [hide]

Randal Lindsey, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 11 (+0)15 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1200 sp.


Social Check DCs


Arnold Cotton, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a slight overbite and is overall scrawny. He wears his black hair up. His skin is flawless and his violet eyes scan people very quickly.

Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Arnold's homeland. Arnold decided to take the middle way and become a bodyguard. Recently he has begun working with bootleggers and crooks.

Motivation: Nothing but the best is good enough for him; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Attractive, Immigrant, Criminal record. Occupation: Bounty Hunter

Voice: Speaks in third person

Attributes [hide]

Arnold Cotton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)16 (+3) 10 (+0)14 (+2)
Skills Animal Handling +2, Stealth +2
Senses Passive Perception 10
Languages Common, Undercommon, Infernal, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Bertram Fawcett, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He tends to wear a green poncho over his likewise colored trousers and shirt, marred by chocolates. His wide-brimmed hat is riddled with cuts and holes. His eyes are a pleasant amber.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Energy wise he seems alert and responsive.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Bertram's father didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He's repulsed by the PC.

Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Doctor

Voice: Ums and uhs a lot

Attributes [hide]

Bertram Fawcett, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)10 (+0) 13 (+1)16 (+3)
Skills Animal Handling +3, Deception +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Everburning torch. 3 Antitoxin. 3 Tanglefoot bags.


Social Check DCs

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