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Advanced [show]


Cory Badger, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and wears rags and sports a simple walking cane. He keeps his long red hair kept up in a rat tail. His eyes, though not visible through his cowl, are hazel.

Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken from his home at a very young age. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To find somewhere to settle down; and he is currently in port desperately looking for someone to get him out

Flaws: Hedonist, Forgetful, Mundane. Bonds: Poor, Slave, Family. Occupation: Baker

Voice: Strong lisp

Attributes [hide]

Cory Badger, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 10 (+0)13 (+1)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp.


Social Check DCs


Frederick Hale, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large white mantle and cape that has been intricately interwoven into his black robe. His hair is long and auburn with streaks of silver, and is pulled back with small white clips. His beard is silver, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He acts crazy and hedonistic. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Frederick was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult.

Ideals: Philantrophist. Flaws: Insomniac, Hedonist. Bonds: Job, Attractive. Occupation: Bricklayer

Voice: Jamaican accent

Attributes [hide]

Frederick Hale, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 8 (-1)12 (+1) 14 (+2)16 (+3)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Drogo Addington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man very much looks the part of a Mortician. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His childhood dream was to be a Spy, but he was a colossal failure. He now owns his own business.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting, Artistic. Flaws: Insomniac. Bonds: Job, Attractive. Occupation: Mortician

Voice: Sleepy voice

Attributes [hide]

Drogo Addington, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)17 (+3) 14 (+2)16 (+3)
Skills Deception +5, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Elven, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Dustin Kensley, Male Human [Permalink]

Personal [hide]

Description: This man sports white clothing, slightly heavier than average wear, and sports empty pouches on his belt. His white hair is matted, messy, and big. His amber eyes are passionate and lively.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After months of barely getting by, Dustin managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Slave, Rich. Occupation: Farmer

Voice: Scottish accent

Attributes [hide]

Dustin Kensley, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 17 (+3)14 (+2) 15 (+2)14 (+2)
Skills Persuasion +4, Stealth +0
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 8000 sp. Eye agate (9 gp). Star ruby (1200 gp). Red garnet (40 gp).


Social Check DCs


Ernest Hallewell, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. His hair, while still mostly chestnut, has prominent grey streaks. He wears an eyepatch.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born into a rich family. His family was turned out during the war. He and his family wandered west to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Logical. Flaws: Ugly, Antagonistic, PTSD. Bonds: Rich. Occupation: Jeweler

Voice: Whispers

Attributes [hide]

Ernest Hallewell, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Abyssal, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 9000 sp.


Social Check DCs

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