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Advanced [show]


Balimaar Brandon, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a grey tunic with green highlights, and long grey pants that bunch up around his shoes. His black hair is kept up in a ponytail inside a feathered hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: The child of a Interpreter, who enjoyed hunting, Balimaar was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He ran away from his former home and has been making his living as a Herbalist for the past few years.

Motivation: He has money and likes to spend it; and he is unsatisfied with his job

Flaws: Insane. Bonds: Attractive, Rich, Nature, Job. Occupation: Herbalist

Voice: Uses lots of figures of speech

Attributes [hide]

Balimaar Brandon, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)15 (+2) 17 (+3)14 (+2)
Skills Animal Handling +5, Stealth +0
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Percival Mitchell, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a green broad hat and green clothes. He has auburn hair. He wears crescent spectacles with a black brim.

Personality: He exudes charisma. He is a tour de force of persuasion. He also has developed a complete distrust of the Actor profession.

History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. He worked as a nervous Blacksmith and found it very stressful. During his travels, Percival and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Percival discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Percival fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and he feels kind of lost in life

Flaws: Disease, Depressed. Bonds: Attractive, Job, Adventurer. Occupation: Blacksmith

Voice: pre-pubescent

Attributes [hide]

Percival Mitchell, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)17 (+3) 11 (+0)14 (+2)
Skills Insight +2, Performance +4
Senses Passive Perception 10
Languages Common, Elven, Druidic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Shane Soames, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is cut close to his head. His eyes are green and catlike.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He never wears the same outfit twice, unless he absolutely has to.

History: He served in the navy to pay for his family's outstanding loans. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Shane Soames, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 8 (-1)9 (-1) 11 (+0)7 (-2)
Skills Arcana +1, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: Blue sapphire (900 gp). Freshwater pearl (8 gp). Blue sapphire (900 gp). Blue quartz (8 gp).


Social Check DCs


Adelard Bradley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear blue pants and tee shirts. He keeps his brown hair in a flapper bob. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Joker. Flaws: Ugly, Addict. Bonds: Adventurer, Religious. Occupation: Gardener

Voice: Squeaky

Attributes [hide]

Adelard Bradley, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)14 (+2) 6 (-2)6 (-2)
Skills Arcana +4, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His skin is fair and his fingers are delicate and long. His golden hair is smooth and relatively long. His hazel eyes peer out from beneath his small red hat.

Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Gerard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted martial powers by his dying sister.

Motivation: He is wracked by social anxiety; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Nature, Rich. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Gerard Tatum, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)17 (+3) 11 (+0)13 (+1)
Skills Acrobatics +4
Senses Passive Perception 10
Languages Common, Undercommon, Goblin, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2800 sp.


Social Check DCs

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