Hunter Tyndall, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black shirt with thin yellow vertical stripes and blue pants. He has a chestnut handlebar mustache and slicked back chestnut hair. His amber eyes dart from person to person.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a ruthless business man, a trait he acquired from his father.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. A few years later when the east was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Many goblins want him driven away; and he has a rivalry with the church that dominates his actions
Ideals: Impeccable, Entrepeneur. Bonds: Immigrant, Religious, Enemies. Occupation: Tanner
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Blue quartz (16 gp). Star rose quartz (70 gp). Chalcedony (70 gp).
Gomory Rodney, Male Human [Permalink]
Personal [hide]
Description: A 5'5" eastern man, he sports brown clothing, slightly heavier than average wear. His golden hair has been sun bleached extensively. His eyes are gray and beady.
Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. When Gomory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and a deep hatred of brigands
Flaws: Ugly, Impulsive. Bonds: Military, Religious, Enemies. Occupation: Mayor
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 100 gp. Blue star sapphire (400 gp). Star rose quartz (50 gp). Tiger eye turquoise (4 gp).
Adam Windsor, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a red coat over a tan low-cut shirt, and a deerstalker hat upon his head. His golden hair is cut short. He has a dull look in his blue eyes.
Personality: He is fixated on the number 70. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born the only child of a wealthy merchant. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Architect.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Insane. Bonds: Job. Occupation: Architect
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Rhodochrosite (7 gp). Alexandrite (200 gp). Carnelian (80 gp). 4 Antitoxin. 4 Antitoxin. 4 Antitoxin.
Richard Copeland, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'10" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is smooth and relatively long. He is very pretty but has cold, dead eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He is harsh and unforgiving.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and human compassion
Flaws: Racist, Antagonistic, Disease. Bonds: Rich, Attractive. Occupation: Locksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Alexandre Churchill, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses like a well dressed Bookbinder does. His moppish red hair is in a traditional bowl cut. He has brown eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a soldier and died while he was still young. Alexandre was left his mother's suit of armor and trained in its use and care. Recently the stress of being a Bookbinder has made it difficult for him to sleep.
Motivation: To be a Scribe again; and wants to open a new tavern
Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Immigrant, Military. Occupation: Bookbinder
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 38000 sp.
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