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NPC Generator

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Simon Clayton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a simple grey robe with black stripes complete with hood, and is pretty ugly. He wears his red hair up. His face is scarred and worn.

Personality: He is extraordinarily eccentric. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in a small desert village. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Flaws: Ugly, Insane, Fearful. Bonds: Nature. Occupation: Masseuse

Voice: Soft and mumbly

Attributes [hide]

Simon Clayton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)13 (+1) 11 (+0)15 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Ernest Nash, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is renowned for his bright green suits and hats. His silver hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He receives visions of the future at random moments

History: Gifted from a young age, Ernest studied abroad. He dropped out of school before completing his studies. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To share knowledge with the world; and to settle down with his crush

Ideals: Gifted, Logical, Persistence. Flaws: Selfish. Bonds: Has a crush. Occupation: Crown-heir

Voice: Tuts and clicks tongue

Attributes [hide]

Ernest Nash, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)11 (+0) 10 (+0)10 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Theobald Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. His skin is fair and his fingers are delicate and long. His black hair is still thick. He has gleaming, smiling amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young adult he joined a group advocating for an improvement in Human conditions. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and human compassion

Ideals: Joker, Philantrophist. Flaws: Insane, Racist. Bonds: Military. Occupation: Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Theobald Anderton, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)14 (+2) 8 (-1)17 (+3)
Skills Investigation +4, Survival +1
Senses Passive Perception 9
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2100 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


William Bradley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a tight fitting grey shirt and pants. He has a auburn handlebar mustache and slicked back auburn hair. His eyes, though not visible through his cowl, are green.

Personality: He is happy with his job as a Hunter. He turns his eye from what people do, preferring to live and let live. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: William was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He hasn't been sleeping well lately.

Motivation: Balancing his hectic life and new Hunter responsibilities is difficult.

Flaws: Racist, Insomniac. Bonds: Job. Occupation: Hunter

Voice: Booming voice

Attributes [hide]

William Bradley, Male Human Fighter 5
Medium (5'10") Human, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)18 (+4) 14 (+2)18 (+4)
Skills Animal Handling +5, Performance +7
Senses Passive Perception 12
Languages Common, Undercommon, Ignan, Auran, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 1 Masterwork Musical instrument. 1 Magnifying glass.


Social Check DCs


Gerald Upton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and carries maces. His hair is long and brown with streaks of white, and is pulled back with small green clips. His beard is white, braided, and well cared for. He is very pretty but has cold, dead eyes.

Personality: He can speak with the recently deceased. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gerald was born the youngest of three triplets. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted necromantic powers by his dying sister.

Motivation: His religion dominates his actions; and to reunite with his absent mother

Ideals: Fighting, Gifted. Bonds: Attractive, Military, Family, Religious. Occupation: Carpenter

Voice: Hissing voice

Attributes [hide]

Gerald Upton, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)8 (-1) 13 (+1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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