Norman Dudley, Male Human [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of death on his torso, and carries scythes. His blonde hair, when down, is lengthy. His eyes are a pleasant violet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.
History: Born to a Adventurer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Selfish, Addict. Bonds: Poor. Occupation: Mason
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Ignan
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: 400 gp.
Dustin Dudley, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a tight fitting yellow shirt and pants. His whole body is exceptionally muscular. His tied-back hair is golden. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates giants. He views them as having robbed his home of its proper glory. A true patriot, Dustin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a criminal king-pin and mafia family He moved out north to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Flaws: Addict. Bonds: Immigrant, Enemies, Military, Criminal record. Occupation: Servant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Elven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +6
Possessions: 2400 sp. Red garnet (140 gp).
Ernest Hamilton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears just a grey suit. His silver hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a Engraver, his father struggled to pay the bills. Ernest abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break.
Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Immigrant. Occupation: Dyer
Voice: Boston accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Gunter Everleigh, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray.
Personality: Cocky and sure of himself, he believes he is the best Bather born in the past three hundred years. He plays an instrument quite well.
History: He was always a brilliant, if unscrupulous mind. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Artistic, Logical. Flaws: Ugly, Insane. Bonds: Job. Occupation: Bather
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 4000 sp.
Chad Mori, Male Human [Permalink]
Personal [hide]
Description: A 5'9" eastern man, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He wears a Stetson hat to cover his moderate length black hair. His face is scarred and worn.
Personality: He dislikes all the random violence that takes place in the east. He is obsessed with a lost civilization.
History: He was born several months after his father was called into army service. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Locksmith.
Motivation: To reunite with his old friends.
Ideals: Pacifist. Flaws: Ugly. Bonds: Adventurer, Military, Job. Occupation: Locksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
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