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Advanced [show]


Hugh Tickle, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He sports a flattop hair cut. He has violet eyes and a black hat with a tan feather.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: The child of a Herbalist, who enjoyed hunting, Hugh was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and he doesn't get along with people that don't share his tastes

Ideals: Artistic, Impeccable. Flaws: Antagonistic. Bonds: Family, Nature. Occupation: Interpreter

Voice: Relaxed voice

Attributes [hide]

Hugh Tickle, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Silver holy symbol. 1 Simple lock.


Social Check DCs


Percival Brady, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear flannel. His hair is cut close to his head. His eyes are green and beady.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the north, but his parents moved at a very young age to the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Mundane. Bonds: Poor, Job, Immigrant. Occupation: Knight

Voice: American accent

Attributes [hide]

Percival Brady, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)15 (+2) 10 (+0)11 (+0)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1300 sp. 1 Magnifying glass. 1 Masterwork Artisan’s tools. 1 Masterwork manacles.


Social Check DCs


Everard Tatum, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large tan jacket. His skin is fair and his fingers are delicate and long. His blonde hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Carpenter, but he got bored and became a Crown-heir. He has achieved small success as a Crown-heir.

Motivation: Wants to open a new tavern.

Flaws: Antagonistic. Bonds: Religious, Military, Job. Occupation: Crown-heir

Voice: German accent

Attributes [hide]

Everard Tatum, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)16 (+3) 16 (+3)11 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Smokesticks. 2 Tanglefoot bags. 1 Everburning torch.


Social Check DCs


Balimaar Gracey, Male Human [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized black coat. He is muscular with a powerful set of arms. His blonde hair is unkempt and raggedy. His eyes are green and catlike.

Personality: He is almost excessively polite to everyone, even when angry. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his sister.

Flaws: Ugly, Shy, Antagonistic. Bonds: Poor. Occupation: Roofer

Voice: Prounounces S like Z

Attributes [hide]

Balimaar Gracey, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)11 (+0) 8 (-1)13 (+1)
Skills Acrobatics +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Gilbert Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears just a grey suit. He keeps his blonde hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is able to fit into much smaller and tighter spaces than normal.

History: He was born several months after his father was called into army service. In his 11th year, his parents were killed by a giants raid, leaving Gilbert alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.

Motivation: Someone believes him a fraud; and he wants revenge against giants

Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Military, Enemies. Occupation: Courier

Voice: Speaks in third person

Attributes [hide]

Gilbert Heiser, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 50 pp. Large well-done wool tapestry (200 gp). Solid gold idol (1000 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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