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NPC Generator

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Advanced [show]


Aldous Elton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. He keeps his long red hair kept up in a rat tail. He has amber eyes and a white hat with a violet feather.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his dancing dream.

Motivation: Sabotage a competitor; and he feels kind of lost in life

Ideals: Artistic. Flaws: Depressed, Mundane. Bonds: Nature, Job. Occupation: Tanner

Voice: Scottish accent

Attributes [hide]

Aldous Elton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Performance +2, Stealth +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 3 Acid flasks. 4 Holy water. 3 Antitoxin.


Social Check DCs


Ernest Livingstone, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'10" and wears a blue collared shirt and tan pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His right leg appears badly burned and disfigured. His chestnut hair is singed and shortened. He has several tiny sapphire earrings on each ear.

Personality: Abrasive and pushy, he has a hard time making friends. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born into a rich family. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Ernest's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Bather

Voice: Whispers

Attributes [hide]

Ernest Livingstone, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)13 (+1) 10 (+0)9 (-1)
Skills Intimidation +1, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Guy Dumph, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail, and a wedding ring on his right hand. He has styled his golden hair well, parting it to the right. His hazel eyes dart from person to person to random spaces in the air.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Guy is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Flaws: Selfish, Disease, Insomniac. Bonds: In love, Family. Occupation: Hunter

Voice: Soothing and warm

Attributes [hide]

Guy Dumph, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 8 (-1)12 (+1)
Skills Intimidation +3, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. 3 Smokesticks. 4 Antitoxin.


Social Check DCs


Hugh Wakefield, Male Human [Permalink]

Personal [hide]

Description: He wears a green shirt with thin tan vertical stripes and grey pants. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a dagger on it. His long red hair is drawn into a two foot long braid. His violet eyes dart from person to person to random spaces in the air.

Personality: He speaks before he thinks and is too direct. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Miller business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Regain custody of his son; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Adventurer, Family. Occupation: Miller

Voice: German accent

Attributes [hide]

Hugh Wakefield, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)8 (-1) 5 (-3)15 (+2)
Skills Medicine -1, Performance +4
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 19000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Anselm Kirby, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his longbow ready. His hair is always cut to a buzz. His amber eyes dart from person to person to random spaces in the air.

Personality: Anselm is depressed about a lot of things. He tends to be a nihilist. He is obsessed with his god.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He has worked as a Mayor like his mother before him.

Motivation: Further expansion of business; and expand his business

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Poor, Religious, Job. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Anselm Kirby, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Religion +3, Stealth +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp.


Social Check DCs

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