Lewis Bristol, Male Human [Permalink]
Personal [hide]
Description: 5'11" and muscular, this eastern man wears a worn and beaten armor. His white hair is cut short with large spiked bangs in the front. He has gleaming, smiling green eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Lewis was born with his father's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels threatened by others.
Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Stylist
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 10000 sp. 1 Minor magic item.
Theobald Benson, Male Human [Permalink]
Personal [hide]
Description: He usually wears his yellow robe and has his hammer always slung over his shoulder. He is physically well-built. His red hair is kept up in a ponytail inside a small hat. He has a tattooed face.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He uses divination through singing.
History: He served in the navy to pay for his family's outstanding loans. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted druidic powers by his dying brother.
Motivation: Wishes to resurrect an old love; and he wants nothing more than to rejoin the army
Ideals: Justice, Gifted. Flaws: PTSD. Bonds: Military, In love. Occupation: Architect
Voice: Creaky witch voice
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 17 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +5
Possessions: 1200 sp. Cloth of gold vestments (50 gp). Brass mug with jade inlays (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp).
Robert England, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing colorful clothing, dressed as a Herbalist. His black hair is braided into rings. His eyes are likewise blue. His teeth are white and perfect.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.
History: He was born at the edge of vast forest. Robert was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Robert decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic, Justice. Flaws: Lazy. Bonds: Attractive, Nature, Criminal record. Occupation: Herbalist
Voice: Squeaky
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Elven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 600 gp.
Jocelyn Blakely, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses well, wearing green shirts, loose pants, and blazers most of the time. He has shaved his head bald. He has gray eyes.
Personality: He has always had a great fascination with Human culture. A true patriot, Jocelyn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of a Animal Trainer, who enjoyed hunting, Jocelyn was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Human people.
Flaws: Racist. Bonds: Attractive, Military, Nature, Rich. Occupation: Stableman
Voice: Soft and melodious
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1100 sp. 1 Healer’s kit.
Guy Berkeley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tight fitting white shirt and pants. His golden hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born to a Shipwright, his mother struggled to pay the bills. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Actor.
Motivation: Sabotage a competitor.
Flaws: Ugly. Bonds: Job, Criminal record, Poor, Nature. Occupation: Actor
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 50 pp.
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Their contribution stands as a beacon of hope for all adventurers!