Anthony Brady, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in a clean brown cloak covering his clean studded leather. He has wavy black hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: When he was but 6 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has dedicated himself to building a better village for his children.
Motivation: He's looking for his big break; and to protect his home
Bonds: Attractive, Adventurer, Immigrant, Guardian. Occupation: Butcher
Voice: Squeaky
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. Pink pearl (100 gp). Red spinel (100 gp). Sardonyx (70 gp).
Lewis Norton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears professional attire. His golden hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lewis took refuge in the old dungeon and found the beat up flail and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Disciplined. Bonds: Attractive, Adventurer, Nature. Occupation: Glassblower
Voice: Indian accent
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp.
Aldous York, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is happy with his job as a Shepherd. He turns his eye from what people do, preferring to live and let live. Further he is a bit of a stoner and is frequently out of it.
History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted from career to career and currently works as a Shepherd.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Addict. Bonds: Job, Rich. Occupation: Shepherd
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
Nicholas Ashley, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He sports red clothing, slightly heavier than average wear. His blonde hair is greasy and uncared for. His fierce violet eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Nicholas embodies much of what other species detest in the Humans. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He got into the Merchant business at a young age. Cursed with lycanthropy at a very young age, Nicholas has worked very hard to control his curse. He has drifted from career to career and currently works as a Merchant.
Motivation: To be a Assassin again; and he is unsatisfied with his job
Ideals: Logical. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 7 (-2) | 10 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Trey Kendal, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He has a slight overbite and is overall scrawny. He sports a long white beard, and similarly colored long hair. He wears an eyepatch.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invites people to come help in his community garden.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Brewer. He used his abilities to travel the world and help people.
Motivation: He has a rivalry with the Church that dominates his actions; and sabotage a competitor
Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Poor, Religious, Job. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 800 sp. Onyx (60 gp). White pearl (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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